Import initial du site depuis le serveur

This commit is contained in:
WhyKorp's server
2026-04-27 06:52:16 +00:00
parent 81b39e856b
commit f57f9fe1d5
1871 changed files with 214417 additions and 32138 deletions
+165 -165
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@@ -1,166 +1,166 @@
<?php
session_start();
header('Content-Type: application/json');
// Configuration BDD
$host = 'localhost';
$db = 'yahtzee_paf';
$user = 'root';
$pass = '';
$options = [
PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
PDO::ATTR_EMULATE_PREPARES => false,
];
try {
$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass, $options);
} catch (Exception $e) {
echo json_encode(['success' => false, 'error' => 'Connexion échouée']);
exit;
}
// Lecture de l'input JSON
$json = file_get_contents('php://input');
$data = json_decode($json, true);
if (!$data || !isset($data['action'])) {
echo json_encode(['success' => false, 'error' => 'Aucune action spécifiée']);
exit;
}
$action = $data['action'];
$params = $data['params'] ?? [];
switch ($action) {
// --- INITIALISATION ---
case 'createGame':
// On insère la game avec un admin_id temporaire à 0
$stmt = $pdo->prepare("INSERT INTO games (game_name, admin_id) VALUES (?, 0)");
$stmt->execute([$params['game_name']]);
$game_id = $pdo->lastInsertId();
echo json_encode(['success' => true, 'game_id' => $game_id]);
exit;
case 'addPlayer':
// Ajout d'un joueur avec sa couleur et définition du tour
$stmt = $pdo->prepare("INSERT INTO players (game_id, player_name, player_color, is_turn) VALUES (?, ?, ?, ?)");
$stmt->execute([
(int)$params['game_id'],
$params['name'],
$params['color'],
(int)$params['is_turn']
]);
$player_id = $pdo->lastInsertId();
// Si c'est le premier joueur ajouté, on le définit comme admin de la game
if (isset($params['is_admin']) && $params['is_admin'] === true) {
$update = $pdo->prepare("UPDATE games SET admin_id = ? WHERE id = ?");
$update->execute([$player_id, (int)$params['game_id']]);
$_SESSION['current_player_id'] = $player_id; // On stocke en session qui est l'admin
}
echo json_encode(['success' => true, 'player_id' => $player_id]);
exit;
// --- RÉCUPÉRATION ---
case 'getGameData':
$game_id = (int)$params['game_id'];
// 1. Infos Game
$stmt = $pdo->prepare("SELECT * FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$game = $stmt->fetch();
// 2. Infos Players
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ? ORDER BY id ASC");
$stmt->execute([$game_id]);
$players = $stmt->fetchAll();
echo json_encode([
'success' => true,
'game' => $game,
'players' => $players,
'session_player_id' => $_SESSION['current_player_id'] ?? null
]);
exit;
case 'get_all_games':
// Liste pour l'index
$stmt = $pdo->query("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id) as nb_players FROM games g");
echo json_encode(['success' => true, 'games' => $stmt->fetchAll()]);
exit;
// --- GAMEPLAY & SCORES ---
case 'saveScore':
// $params contient 'player_id', 'column' (ex: score_brelan), et 'value'
$column = $params['column'];
$allowed_columns = [
'score_1','score_2','score_3','score_4','score_5','score_6',
'score_brelan','score_carre','score_full','score_petite_suite',
'score_grande_suite','score_yahtzee','score_chance'
];
if (!in_array($column, $allowed_columns)) {
echo json_encode(['success' => false, 'error' => 'Colonne invalide']);
exit;
}
$stmt = $pdo->prepare("UPDATE players SET $column = ? WHERE id = ?");
$stmt->execute([(int)$params['value'], (int)$params['player_id']]);
// On recalcule le total automatiquement ici ou en JS plus tard
echo json_encode(['success' => true]);
exit;
case 'nextTurn':
$game_id = (int)$params['game_id'];
$current_player_id = (int)$params['player_id'];
// 1. Retirer le tour au joueur actuel
$pdo->prepare("UPDATE players SET is_turn = 0 WHERE id = ?")->execute([$current_player_id]);
// 2. Trouver le suivant
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id, $current_player_id]);
$next = $stmt->fetchColumn();
if (!$next) {
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id]);
$next = $stmt->fetchColumn();
}
$pdo->prepare("UPDATE players SET is_turn = 1 WHERE id = ?")->execute([$next]);
echo json_encode(['success' => true, 'next_player_id' => $next]);
exit;
// --- ADMIN ---
case 'delete_game':
$game_id = (int)$params['game_id'];
$player_id = $_SESSION['current_player_id'] ?? 0;
// Vérification admin
$stmt = $pdo->prepare("SELECT admin_id FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$admin_id = $stmt->fetchColumn();
if ($admin_id == $player_id) {
$pdo->prepare("DELETE FROM games WHERE id = ?")->execute([$game_id]);
echo json_encode(['success' => true]);
} else {
echo json_encode(['success' => false, 'error' => 'Action réservée à l\'admin']);
}
exit;
default:
echo json_encode(['success' => false, 'error' => 'Action inconnue']);
exit;
<?php
session_start();
header('Content-Type: application/json');
// Configuration BDD
$host = 'localhost';
$db = 'yahtzee_paf';
$user = 'root';
$pass = '';
$options = [
PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
PDO::ATTR_EMULATE_PREPARES => false,
];
try {
$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass, $options);
} catch (Exception $e) {
echo json_encode(['success' => false, 'error' => 'Connexion échouée']);
exit;
}
// Lecture de l'input JSON
$json = file_get_contents('php://input');
$data = json_decode($json, true);
if (!$data || !isset($data['action'])) {
echo json_encode(['success' => false, 'error' => 'Aucune action spécifiée']);
exit;
}
$action = $data['action'];
$params = $data['params'] ?? [];
switch ($action) {
// --- INITIALISATION ---
case 'createGame':
// On insère la game avec un admin_id temporaire à 0
$stmt = $pdo->prepare("INSERT INTO games (game_name, admin_id) VALUES (?, 0)");
$stmt->execute([$params['game_name']]);
$game_id = $pdo->lastInsertId();
echo json_encode(['success' => true, 'game_id' => $game_id]);
exit;
case 'addPlayer':
// Ajout d'un joueur avec sa couleur et définition du tour
$stmt = $pdo->prepare("INSERT INTO players (game_id, player_name, player_color, is_turn) VALUES (?, ?, ?, ?)");
$stmt->execute([
(int)$params['game_id'],
$params['name'],
$params['color'],
(int)$params['is_turn']
]);
$player_id = $pdo->lastInsertId();
// Si c'est le premier joueur ajouté, on le définit comme admin de la game
if (isset($params['is_admin']) && $params['is_admin'] === true) {
$update = $pdo->prepare("UPDATE games SET admin_id = ? WHERE id = ?");
$update->execute([$player_id, (int)$params['game_id']]);
$_SESSION['current_player_id'] = $player_id; // On stocke en session qui est l'admin
}
echo json_encode(['success' => true, 'player_id' => $player_id]);
exit;
// --- RÉCUPÉRATION ---
case 'getGameData':
$game_id = (int)$params['game_id'];
// 1. Infos Game
$stmt = $pdo->prepare("SELECT * FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$game = $stmt->fetch();
// 2. Infos Players
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ? ORDER BY id ASC");
$stmt->execute([$game_id]);
$players = $stmt->fetchAll();
echo json_encode([
'success' => true,
'game' => $game,
'players' => $players,
'session_player_id' => $_SESSION['current_player_id'] ?? null
]);
exit;
case 'get_all_games':
// Liste pour l'index
$stmt = $pdo->query("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id) as nb_players FROM games g");
echo json_encode(['success' => true, 'games' => $stmt->fetchAll()]);
exit;
// --- GAMEPLAY & SCORES ---
case 'saveScore':
// $params contient 'player_id', 'column' (ex: score_brelan), et 'value'
$column = $params['column'];
$allowed_columns = [
'score_1','score_2','score_3','score_4','score_5','score_6',
'score_brelan','score_carre','score_full','score_petite_suite',
'score_grande_suite','score_yahtzee','score_chance'
];
if (!in_array($column, $allowed_columns)) {
echo json_encode(['success' => false, 'error' => 'Colonne invalide']);
exit;
}
$stmt = $pdo->prepare("UPDATE players SET $column = ? WHERE id = ?");
$stmt->execute([(int)$params['value'], (int)$params['player_id']]);
// On recalcule le total automatiquement ici ou en JS plus tard
echo json_encode(['success' => true]);
exit;
case 'nextTurn':
$game_id = (int)$params['game_id'];
$current_player_id = (int)$params['player_id'];
// 1. Retirer le tour au joueur actuel
$pdo->prepare("UPDATE players SET is_turn = 0 WHERE id = ?")->execute([$current_player_id]);
// 2. Trouver le suivant
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id, $current_player_id]);
$next = $stmt->fetchColumn();
if (!$next) {
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id]);
$next = $stmt->fetchColumn();
}
$pdo->prepare("UPDATE players SET is_turn = 1 WHERE id = ?")->execute([$next]);
echo json_encode(['success' => true, 'next_player_id' => $next]);
exit;
// --- ADMIN ---
case 'delete_game':
$game_id = (int)$params['game_id'];
$player_id = $_SESSION['current_player_id'] ?? 0;
// Vérification admin
$stmt = $pdo->prepare("SELECT admin_id FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$admin_id = $stmt->fetchColumn();
if ($admin_id == $player_id) {
$pdo->prepare("DELETE FROM games WHERE id = ?")->execute([$game_id]);
echo json_encode(['success' => true]);
} else {
echo json_encode(['success' => false, 'error' => 'Action réservée à l\'admin']);
}
exit;
default:
echo json_encode(['success' => false, 'error' => 'Action inconnue']);
exit;
}
+61 -61
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@@ -1,62 +1,62 @@
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Configuration - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='../css/config.css'>
</head>
<body>
<div class="main-wrapper">
<div class="yahtzee-table config-table">
<div class="table-inner">
<header class="config-header">
<div class="dice-icon">🎲</div>
<h1>Nouvelle Partie</h1>
</header>
<form id="config-form">
<div class="input-group">
<label for="game-name">Nom de la table</label>
<input type="text" id="game-name" placeholder="Ex: La Table des Légendes" required>
</div>
<div class="input-group">
<label for="player-count">Nombre de joueurs</label>
<select id="player-count" onchange="updatePlayerInputs()">
<option value="1">1 Joueur (Solo)</option>
<option value="2" selected>2 Joueurs</option>
<option value="3">3 Joueurs</option>
<option value="4">4 Joueurs</option>
<option value="5">5 Joueurs</option>
</select>
</div>
<div id="players-names-container" class="players-list">
<label>Participants & Couleurs</label>
<div class="player-row">
<input type="color" class="color-picker" value="#ff3131">
<input type="text" placeholder="Joueur 1" class="player-input">
</div>
<div class="player-row">
<input type="color" class="color-picker" value="#d4af37">
<input type="text" placeholder="Joueur 2" class="player-input">
</div>
</div>
<div class="button-footer">
<button type="button" class="btn-cancel" onclick="window.location.href='../index.html'">Annuler</button>
<button type="submit" class="btn-confirm">Lancer les dés !</button>
</div>
</form>
</div>
</div>
</div>
<script src='../js/config.js'></script>
</body>
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Configuration - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='../css/config.css'>
</head>
<body>
<div class="main-wrapper">
<div class="yahtzee-table config-table">
<div class="table-inner">
<header class="config-header">
<div class="dice-icon">🎲</div>
<h1>Nouvelle Partie</h1>
</header>
<form id="config-form">
<div class="input-group">
<label for="game-name">Nom de la table</label>
<input type="text" id="game-name" placeholder="Ex: La Table des Légendes" required>
</div>
<div class="input-group">
<label for="player-count">Nombre de joueurs</label>
<select id="player-count" onchange="updatePlayerInputs()">
<option value="1">1 Joueur (Solo)</option>
<option value="2" selected>2 Joueurs</option>
<option value="3">3 Joueurs</option>
<option value="4">4 Joueurs</option>
<option value="5">5 Joueurs</option>
</select>
</div>
<div id="players-names-container" class="players-list">
<label>Participants & Couleurs</label>
<div class="player-row">
<input type="color" class="color-picker" value="#ff3131">
<input type="text" placeholder="Joueur 1" class="player-input">
</div>
<div class="player-row">
<input type="color" class="color-picker" value="#d4af37">
<input type="text" placeholder="Joueur 2" class="player-input">
</div>
</div>
<div class="button-footer">
<button type="button" class="btn-cancel" onclick="window.location.href='../index.html'">Annuler</button>
<button type="submit" class="btn-confirm">Lancer les dés !</button>
</div>
</form>
</div>
</div>
</div>
<script src='../js/config.js'></script>
</body>
</html>
+190 -190
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@@ -1,191 +1,191 @@
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--velvet-red: #8e0000;
--neon-red: #ff3131;
--gold: #d4af37;
--gold-light: #f9e27d;
--dark-bg: #050505;
}
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #0a1128 0%, #020205 100%);
color: white;
font-family: 'Segoe UI', sans-serif;
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}
.main-wrapper {
width: 100%;
max-width: 600px;
padding: 20px;
}
/* --- LA TABLE DE CONFIGURATION --- */
.config-table {
background: var(--night-blue);
border-radius: 60px;
border: 12px solid #2d0000;
outline: 2px solid #4a0000;
padding: 40px;
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 60px rgba(0,0,0,0.7);
position: relative;
}
.config-table::before {
content: '';
position: absolute;
top: 10px; left: 10px; right: 10px; bottom: 10px;
border: 1px solid rgba(255, 255, 255, 0.05);
border-radius: 50px;
pointer-events: none;
}
/* --- HEADER --- */
.config-header {
text-align: center;
margin-bottom: 30px;
}
.dice-icon {
font-size: 3rem;
filter: drop-shadow(0 0 10px var(--neon-red));
margin-bottom: 10px;
}
.config-header h1 {
color: var(--gold);
text-transform: uppercase;
letter-spacing: 2px;
font-size: 1.8rem;
margin: 0;
}
/* --- FORMULAIRE --- */
.input-group {
display: flex;
flex-direction: column;
margin-bottom: 20px;
}
.input-group label, .players-list label {
color: var(--gold);
font-size: 0.9rem;
text-transform: uppercase;
margin-bottom: 8px;
font-weight: bold;
}
input[type="text"], select {
background: rgba(0, 0, 0, 0.4);
border: 2px solid #2d0000;
border-radius: 10px;
padding: 12px;
color: white;
font-size: 1rem;
outline: none;
transition: border-color 0.3s;
}
input[type="text"]:focus, select:focus {
border-color: var(--neon-red);
}
.players-list {
display: flex;
flex-direction: column;
gap: 10px;
margin-bottom: 30px;
}
/* --- BOUTONS --- */
.button-footer {
display: flex;
gap: 15px;
}
.btn-confirm {
flex: 2;
background: linear-gradient(135deg, #b31217 0%, #e52d27 100%);
color: white;
border: 2px solid var(--gold);
padding: 15px;
border-radius: 50px;
font-weight: 900;
cursor: pointer;
text-transform: uppercase;
box-shadow: 0 5px 0 #600000;
transition: 0.2s;
}
.btn-confirm:hover {
filter: brightness(1.2);
transform: translateY(-2px);
}
.btn-cancel {
flex: 1;
background: transparent;
color: rgba(255,255,255,0.5);
border: 2px solid rgba(255,255,255,0.2);
padding: 15px;
border-radius: 50px;
cursor: pointer;
}
.btn-cancel:hover {
color: white;
border-color: white;
}
/* Alignement du sélecteur et du texte */
.player-row {
display: flex;
align-items: center;
gap: 15px;
margin-bottom: 10px;
}
/* Style du sélecteur de couleur */
.color-picker {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
width: 45px;
height: 45px;
background-color: transparent;
border: 2px solid #2d0000;
border-radius: 50%; /* On le fait rond comme un jeton */
cursor: pointer;
padding: 0;
overflow: hidden;
}
.color-picker::-webkit-color-swatch-wrapper {
padding: 0;
}
.color-picker::-webkit-color-swatch {
border: none;
border-radius: 50%;
}
/* On ajuste l'input texte pour qu'il prenne le reste de la place */
.player-input {
flex: 1;
background: rgba(0, 0, 0, 0.4);
border: 2px solid #2d0000;
border-radius: 10px;
padding: 12px;
color: white;
outline: none;
}
.player-input:focus {
border-color: var(--neon-red);
box-shadow: 0 0 10px rgba(255, 49, 49, 0.3);
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--velvet-red: #8e0000;
--neon-red: #ff3131;
--gold: #d4af37;
--gold-light: #f9e27d;
--dark-bg: #050505;
}
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #0a1128 0%, #020205 100%);
color: white;
font-family: 'Segoe UI', sans-serif;
margin: 0;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
}
.main-wrapper {
width: 100%;
max-width: 600px;
padding: 20px;
}
/* --- LA TABLE DE CONFIGURATION --- */
.config-table {
background: var(--night-blue);
border-radius: 60px;
border: 12px solid #2d0000;
outline: 2px solid #4a0000;
padding: 40px;
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 60px rgba(0,0,0,0.7);
position: relative;
}
.config-table::before {
content: '';
position: absolute;
top: 10px; left: 10px; right: 10px; bottom: 10px;
border: 1px solid rgba(255, 255, 255, 0.05);
border-radius: 50px;
pointer-events: none;
}
/* --- HEADER --- */
.config-header {
text-align: center;
margin-bottom: 30px;
}
.dice-icon {
font-size: 3rem;
filter: drop-shadow(0 0 10px var(--neon-red));
margin-bottom: 10px;
}
.config-header h1 {
color: var(--gold);
text-transform: uppercase;
letter-spacing: 2px;
font-size: 1.8rem;
margin: 0;
}
/* --- FORMULAIRE --- */
.input-group {
display: flex;
flex-direction: column;
margin-bottom: 20px;
}
.input-group label, .players-list label {
color: var(--gold);
font-size: 0.9rem;
text-transform: uppercase;
margin-bottom: 8px;
font-weight: bold;
}
input[type="text"], select {
background: rgba(0, 0, 0, 0.4);
border: 2px solid #2d0000;
border-radius: 10px;
padding: 12px;
color: white;
font-size: 1rem;
outline: none;
transition: border-color 0.3s;
}
input[type="text"]:focus, select:focus {
border-color: var(--neon-red);
}
.players-list {
display: flex;
flex-direction: column;
gap: 10px;
margin-bottom: 30px;
}
/* --- BOUTONS --- */
.button-footer {
display: flex;
gap: 15px;
}
.btn-confirm {
flex: 2;
background: linear-gradient(135deg, #b31217 0%, #e52d27 100%);
color: white;
border: 2px solid var(--gold);
padding: 15px;
border-radius: 50px;
font-weight: 900;
cursor: pointer;
text-transform: uppercase;
box-shadow: 0 5px 0 #600000;
transition: 0.2s;
}
.btn-confirm:hover {
filter: brightness(1.2);
transform: translateY(-2px);
}
.btn-cancel {
flex: 1;
background: transparent;
color: rgba(255,255,255,0.5);
border: 2px solid rgba(255,255,255,0.2);
padding: 15px;
border-radius: 50px;
cursor: pointer;
}
.btn-cancel:hover {
color: white;
border-color: white;
}
/* Alignement du sélecteur et du texte */
.player-row {
display: flex;
align-items: center;
gap: 15px;
margin-bottom: 10px;
}
/* Style du sélecteur de couleur */
.color-picker {
-webkit-appearance: none;
-moz-appearance: none;
appearance: none;
width: 45px;
height: 45px;
background-color: transparent;
border: 2px solid #2d0000;
border-radius: 50%; /* On le fait rond comme un jeton */
cursor: pointer;
padding: 0;
overflow: hidden;
}
.color-picker::-webkit-color-swatch-wrapper {
padding: 0;
}
.color-picker::-webkit-color-swatch {
border: none;
border-radius: 50%;
}
/* On ajuste l'input texte pour qu'il prenne le reste de la place */
.player-input {
flex: 1;
background: rgba(0, 0, 0, 0.4);
border: 2px solid #2d0000;
border-radius: 10px;
padding: 12px;
color: white;
outline: none;
}
.player-input:focus {
border-color: var(--neon-red);
box-shadow: 0 0 10px rgba(255, 49, 49, 0.3);
}
+62 -62
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@@ -1,63 +1,63 @@
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--gold: #d4af37;
--neon-red: #ff3131;
}
body {
background: #050505;
color: white;
font-family: sans-serif;
display: flex;
justify-content: center;
padding: 20px;
}
.yahtzee-table {
background: var(--night-blue);
border: 10px solid #2d0000;
border-radius: 50px;
padding: 30px;
width: 100%;
max-width: 800px;
text-align: center;
box-shadow: 0 20px 40px rgba(0,0,0,0.8);
}
.game-header h1 {
color: var(--gold);
text-transform: uppercase;
}
.players-grid {
display: flex;
justify-content: center;
gap: 20px;
flex-wrap: wrap;
margin: 30px 0;
}
.player-card {
padding: 15px;
border-radius: 15px;
background: rgba(0,0,0,0.3);
border-bottom: 4px solid transparent;
min-width: 120px;
}
.player-card.active {
border-color: #fff;
box-shadow: 0 0 15px rgba(255,255,255,0.2);
}
.btn-admin-close {
background: transparent;
color: var(--neon-red);
border: 1px solid var(--neon-red);
padding: 5px 15px;
border-radius: 20px;
cursor: pointer;
margin-top: 10px;
}
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--gold: #d4af37;
--neon-red: #ff3131;
}
body {
background: #050505;
color: white;
font-family: sans-serif;
display: flex;
justify-content: center;
padding: 20px;
}
.yahtzee-table {
background: var(--night-blue);
border: 10px solid #2d0000;
border-radius: 50px;
padding: 30px;
width: 100%;
max-width: 800px;
text-align: center;
box-shadow: 0 20px 40px rgba(0,0,0,0.8);
}
.game-header h1 {
color: var(--gold);
text-transform: uppercase;
}
.players-grid {
display: flex;
justify-content: center;
gap: 20px;
flex-wrap: wrap;
margin: 30px 0;
}
.player-card {
padding: 15px;
border-radius: 15px;
background: rgba(0,0,0,0.3);
border-bottom: 4px solid transparent;
min-width: 120px;
}
.player-card.active {
border-color: #fff;
box-shadow: 0 0 15px rgba(255,255,255,0.2);
}
.btn-admin-close {
background: transparent;
color: var(--neon-red);
border: 1px solid var(--neon-red);
padding: 5px 15px;
border-radius: 20px;
cursor: pointer;
margin-top: 10px;
}
.debug-zone { margin-top: 40px; border-top: 1px solid rgba(255,255,255,0.1); padding-top: 20px; }
+201 -201
View File
@@ -1,202 +1,202 @@
/* --- VARIABLES YAHTZEE PAF --- */
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--velvet-red: #8e0000;
--neon-red: #ff3131;
--gold: #d4af37;
--gold-light: #f9e27d;
--dark-bg: #050505;
--white: #ffffff;
}
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #0a1128 0%, #020205 100%);
color: var(--white);
font-family: 'Segoe UI', Roboto, sans-serif;
margin: 0;
min-height: 100vh;
display: flex;
justify-content: center;
}
.main-wrapper {
display: flex;
flex-direction: column;
align-items: center;
padding: 40px 20px;
width: 100%;
max-width: 1000px;
}
/* --- STYLE DES TABLES --- */
.yahtzee-table {
position: relative;
padding: 35px;
border-radius: 80px;
/* Bordure Rouge Classe */
border: 15px solid #2d0000;
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 60px rgba(0,0,0,0.7);
width: 100%;
outline: 2px solid #4a0000;
margin-bottom: 40px;
box-sizing: border-box;
}
/* Liseré de finition blanc/bleu */
.yahtzee-table::before {
content: '';
position: absolute;
top: 12px; left: 12px; right: 12px; bottom: 12px;
border: 1px solid rgba(255, 255, 255, 0.05);
border-radius: 65px;
pointer-events: none;
}
.table-inner {
position: relative;
z-index: 2;
text-align: center;
}
/* Table Header (Plus compact) */
.table-header {
background: #0a1128;
max-width: 800px;
}
.table-header h1 {
color: rgba(255, 255, 255, 0.5);
text-transform: uppercase;
font-size: 1rem;
letter-spacing: 4px;
margin-bottom: 10px;
}
/* Style du Logo Texte Néon */
.neon-dice {
font-size: 3.5rem;
font-weight: 900;
color: #fff;
text-transform: uppercase;
text-shadow: 0 0 10px var(--neon-red), 0 0 20px var(--neon-red);
}
.neon-dice span {
color: var(--gold);
text-shadow: 0 0 10px var(--gold);
}
/* Table de Jeu (Bleu Nuit) */
.table-main {
background: var(--night-blue);
}
.button-center-wrapper {
display: flex;
justify-content: center;
padding: 20px 0 40px 0;
}
/* --- BOUTON ROUGE ET OR --- */
.btn-main-create {
background: linear-gradient(135deg, #b31217 0%, #e52d27 100%);
color: white;
padding: 18px 45px;
font-weight: 900;
font-size: 1.2rem;
border-radius: 50px;
border: 2px solid var(--gold);
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 8px 0px #600000, 0 15px 20px rgba(0,0,0,0.5);
text-transform: uppercase;
}
.btn-main-create:hover {
transform: translateY(-3px);
filter: brightness(1.2);
box-shadow: 0 11px 0px #600000, 0 20px 25px rgba(0,0,0,0.6);
}
.table-main h2 {
font-size: 1.1rem;
color: var(--gold);
text-transform: uppercase;
letter-spacing: 1px;
margin-bottom: 30px;
}
.placeholder-text {
color: rgba(255, 255, 255, 0.2);
font-style: italic;
}
/* --- RESPONSIVE --- */
@media (max-width: 600px) {
.yahtzee-table { border-radius: 40px; padding: 20px; }
.neon-dice { font-size: 2.2rem; }
}
/* Style des lignes de parties */
.game-item-row {
display: flex;
justify-content: space-between;
align-items: center;
background: rgba(26, 42, 108, 0.4); /* Bleu nuit transparent */
border: 1px solid rgba(212, 175, 55, 0.3); /* Bordure dorée subtile */
margin-bottom: 15px;
padding: 15px 25px;
border-radius: 15px;
transition: all 0.3s ease;
}
.game-item-row:hover {
background: rgba(26, 42, 108, 0.7);
transform: translateX(5px);
border-color: var(--gold, #d4af37);
box-shadow: 0 0 15px rgba(212, 175, 55, 0.2);
}
.game-info {
display: flex;
flex-direction: column;
text-align: left;
}
.game-name {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
text-transform: uppercase;
}
.game-players-count {
font-size: 0.9rem;
color: var(--gold, #d4af37);
}
/* Bouton rejoindre */
.btn-join {
background: transparent;
border: 2px solid #ff3131; /* Rouge néon */
color: #ff3131;
padding: 8px 20px;
border-radius: 20px;
cursor: pointer;
font-weight: bold;
text-transform: uppercase;
transition: all 0.3s;
}
.btn-join:hover {
background: #ff3131;
color: #fff;
box-shadow: 0 0 15px rgba(255, 49, 49, 0.6);
}
.placeholder-text {
font-style: italic;
opacity: 0.5;
padding: 20px;
/* --- VARIABLES YAHTZEE PAF --- */
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--velvet-red: #8e0000;
--neon-red: #ff3131;
--gold: #d4af37;
--gold-light: #f9e27d;
--dark-bg: #050505;
--white: #ffffff;
}
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #0a1128 0%, #020205 100%);
color: var(--white);
font-family: 'Segoe UI', Roboto, sans-serif;
margin: 0;
min-height: 100vh;
display: flex;
justify-content: center;
}
.main-wrapper {
display: flex;
flex-direction: column;
align-items: center;
padding: 40px 20px;
width: 100%;
max-width: 1000px;
}
/* --- STYLE DES TABLES --- */
.yahtzee-table {
position: relative;
padding: 35px;
border-radius: 80px;
/* Bordure Rouge Classe */
border: 15px solid #2d0000;
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 60px rgba(0,0,0,0.7);
width: 100%;
outline: 2px solid #4a0000;
margin-bottom: 40px;
box-sizing: border-box;
}
/* Liseré de finition blanc/bleu */
.yahtzee-table::before {
content: '';
position: absolute;
top: 12px; left: 12px; right: 12px; bottom: 12px;
border: 1px solid rgba(255, 255, 255, 0.05);
border-radius: 65px;
pointer-events: none;
}
.table-inner {
position: relative;
z-index: 2;
text-align: center;
}
/* Table Header (Plus compact) */
.table-header {
background: #0a1128;
max-width: 800px;
}
.table-header h1 {
color: rgba(255, 255, 255, 0.5);
text-transform: uppercase;
font-size: 1rem;
letter-spacing: 4px;
margin-bottom: 10px;
}
/* Style du Logo Texte Néon */
.neon-dice {
font-size: 3.5rem;
font-weight: 900;
color: #fff;
text-transform: uppercase;
text-shadow: 0 0 10px var(--neon-red), 0 0 20px var(--neon-red);
}
.neon-dice span {
color: var(--gold);
text-shadow: 0 0 10px var(--gold);
}
/* Table de Jeu (Bleu Nuit) */
.table-main {
background: var(--night-blue);
}
.button-center-wrapper {
display: flex;
justify-content: center;
padding: 20px 0 40px 0;
}
/* --- BOUTON ROUGE ET OR --- */
.btn-main-create {
background: linear-gradient(135deg, #b31217 0%, #e52d27 100%);
color: white;
padding: 18px 45px;
font-weight: 900;
font-size: 1.2rem;
border-radius: 50px;
border: 2px solid var(--gold);
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 8px 0px #600000, 0 15px 20px rgba(0,0,0,0.5);
text-transform: uppercase;
}
.btn-main-create:hover {
transform: translateY(-3px);
filter: brightness(1.2);
box-shadow: 0 11px 0px #600000, 0 20px 25px rgba(0,0,0,0.6);
}
.table-main h2 {
font-size: 1.1rem;
color: var(--gold);
text-transform: uppercase;
letter-spacing: 1px;
margin-bottom: 30px;
}
.placeholder-text {
color: rgba(255, 255, 255, 0.2);
font-style: italic;
}
/* --- RESPONSIVE --- */
@media (max-width: 600px) {
.yahtzee-table { border-radius: 40px; padding: 20px; }
.neon-dice { font-size: 2.2rem; }
}
/* Style des lignes de parties */
.game-item-row {
display: flex;
justify-content: space-between;
align-items: center;
background: rgba(26, 42, 108, 0.4); /* Bleu nuit transparent */
border: 1px solid rgba(212, 175, 55, 0.3); /* Bordure dorée subtile */
margin-bottom: 15px;
padding: 15px 25px;
border-radius: 15px;
transition: all 0.3s ease;
}
.game-item-row:hover {
background: rgba(26, 42, 108, 0.7);
transform: translateX(5px);
border-color: var(--gold, #d4af37);
box-shadow: 0 0 15px rgba(212, 175, 55, 0.2);
}
.game-info {
display: flex;
flex-direction: column;
text-align: left;
}
.game-name {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
text-transform: uppercase;
}
.game-players-count {
font-size: 0.9rem;
color: var(--gold, #d4af37);
}
/* Bouton rejoindre */
.btn-join {
background: transparent;
border: 2px solid #ff3131; /* Rouge néon */
color: #ff3131;
padding: 8px 20px;
border-radius: 20px;
cursor: pointer;
font-weight: bold;
text-transform: uppercase;
transition: all 0.3s;
}
.btn-join:hover {
background: #ff3131;
color: #fff;
box-shadow: 0 0 15px rgba(255, 49, 49, 0.6);
}
.placeholder-text {
font-style: italic;
opacity: 0.5;
padding: 20px;
}
+34 -34
View File
@@ -1,35 +1,35 @@
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Partie - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='../css/game.css'>
</head>
<body>
<div class="main-wrapper">
<div class="yahtzee-table table-main">
<div class="table-inner">
<header class="game-header">
<h1 id="display-game-name">Chargement...</h1>
<div id="admin-controls"></div>
</header>
<div class="game-status">
<h3>Joueurs à table :</h3>
<div id="players-list" class="players-grid">
</div>
</div>
<div class="debug-zone">
<button class="btn-main-create" onclick="window.location.href='../index.html'">Retour Accueil</button>
</div>
</div>
</div>
</div>
<script src='../js/game.js'></script>
</body>
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Partie - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='../css/game.css'>
</head>
<body>
<div class="main-wrapper">
<div class="yahtzee-table table-main">
<div class="table-inner">
<header class="game-header">
<h1 id="display-game-name">Chargement...</h1>
<div id="admin-controls"></div>
</header>
<div class="game-status">
<h3>Joueurs à table :</h3>
<div id="players-list" class="players-grid">
</div>
</div>
<div class="debug-zone">
<button class="btn-main-create" onclick="window.location.href='../index.html'">Retour Accueil</button>
</div>
</div>
</div>
</div>
<script src='../js/game.js'></script>
</body>
</html>
+42 -42
View File
@@ -1,43 +1,43 @@
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Accueil - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='css/index.css'>
<link rel="icon" type="image/x-icon" href="favicon.png">
</head>
<body>
<div class="main-wrapper">
<header class="yahtzee-table table-header">
<div class="table-inner">
<h1>Welcome to</h1>
<div class="logo-wrapper">
<div class="neon-dice">Yahtzee <span>PAF</span></div>
</div>
</div>
</header>
<main class="tables-hall">
<div class="yahtzee-table table-main">
<div class="table-inner">
<div class="button-center-wrapper">
<button class="btn-main-create" onclick="window.location.href='config/index.html'">
Lancer une partie
</button>
</div>
<h2>Parties en attente de joueurs</h2>
<div id="games_list">
<p class="placeholder-text">Aucune table ouverte pour le moment...</p>
</div>
</div>
</div>
</main>
</div>
<script src='js/index.js'></script>
</body>
<!DOCTYPE html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Accueil - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='css/index.css'>
<link rel="icon" type="image/x-icon" href="favicon.png">
</head>
<body>
<div class="main-wrapper">
<header class="yahtzee-table table-header">
<div class="table-inner">
<h1>Welcome to</h1>
<div class="logo-wrapper">
<div class="neon-dice">Yahtzee <span>PAF</span></div>
</div>
</div>
</header>
<main class="tables-hall">
<div class="yahtzee-table table-main">
<div class="table-inner">
<div class="button-center-wrapper">
<button class="btn-main-create" onclick="window.location.href='config/index.html'">
Lancer une partie
</button>
</div>
<h2>Parties en attente de joueurs</h2>
<div id="games_list">
<p class="placeholder-text">Aucune table ouverte pour le moment...</p>
</div>
</div>
</div>
</main>
</div>
<script src='js/index.js'></script>
</body>
</html>
+100 -100
View File
@@ -1,101 +1,101 @@
const defaultColors = ['#ff3131', '#d4af37', '#1a2a6c', '#00ff41', '#ff00ff'];
function updatePlayerInputs() {
const count = document.getElementById('player-count').value;
const container = document.getElementById('players-names-container');
// On vide tout sauf le label
container.innerHTML = '<label>Participants & Couleurs</label>';
for (let i = 0; i < count; i++) {
const row = document.createElement('div');
row.className = 'player-row';
// Création du sélecteur de couleur
const colorInput = document.createElement('input');
colorInput.type = 'color';
colorInput.className = 'color-picker';
colorInput.value = defaultColors[i] || '#ffffff'; // Couleur par défaut
// Création du champ nom
const nameInput = document.createElement('input');
nameInput.type = 'text';
nameInput.placeholder = 'Joueur ' + (i + 1);
nameInput.className = 'player-input';
// Assemblage
row.appendChild(colorInput);
row.appendChild(nameInput);
container.appendChild(row);
}
}
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('../RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
const loginForm = document.getElementById('config-form'); // Vérifie bien que l'ID match ton HTML
loginForm.addEventListener('submit', async function(event) {
event.preventDefault();
// 1. Récupération des infos de base
const gameName = document.getElementById('game-name').value;
const playerRows = document.querySelectorAll('.player-row');
// 2. Création de la partie dans la BDD
let response = await SqlRequest('createGame', {
game_name: gameName
});
if (response && response.success) {
const gameId = parseInt(response.game_id);
// 3. Boucle sur les lignes de joueurs pour les ajouter un par un
for (let i = 0; i < playerRows.length; i++) {
const name = playerRows[i].querySelector('.player-input').value || `Joueur ${i + 1}`;
const color = playerRows[i].querySelector('.color-picker').value;
// Le premier joueur (index 0) sera l'admin et commencera le tour (is_turn: 1)
const isAdmin = (i === 0);
const isTurn = (i === 0) ? 1 : 0;
await SqlRequest('addPlayer', {
game_id: gameId,
name: name,
color: color,
is_turn: isTurn,
is_admin: isAdmin // Paramètre utilisé par le PHP pour l'admin_id
});
}
// 4. Redirection vers la table de jeu
console.log("Partie créée avec succès, ID:", gameId);
window.location.href = '../game/index.html?game_id=' + gameId;
} else {
console.error("Erreur lors de la création de la partie :", response?.error);
alert("Erreur : " + (response?.error || "Impossible de joindre le serveur"));
}
const defaultColors = ['#ff3131', '#d4af37', '#1a2a6c', '#00ff41', '#ff00ff'];
function updatePlayerInputs() {
const count = document.getElementById('player-count').value;
const container = document.getElementById('players-names-container');
// On vide tout sauf le label
container.innerHTML = '<label>Participants & Couleurs</label>';
for (let i = 0; i < count; i++) {
const row = document.createElement('div');
row.className = 'player-row';
// Création du sélecteur de couleur
const colorInput = document.createElement('input');
colorInput.type = 'color';
colorInput.className = 'color-picker';
colorInput.value = defaultColors[i] || '#ffffff'; // Couleur par défaut
// Création du champ nom
const nameInput = document.createElement('input');
nameInput.type = 'text';
nameInput.placeholder = 'Joueur ' + (i + 1);
nameInput.className = 'player-input';
// Assemblage
row.appendChild(colorInput);
row.appendChild(nameInput);
container.appendChild(row);
}
}
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('../RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
const loginForm = document.getElementById('config-form'); // Vérifie bien que l'ID match ton HTML
loginForm.addEventListener('submit', async function(event) {
event.preventDefault();
// 1. Récupération des infos de base
const gameName = document.getElementById('game-name').value;
const playerRows = document.querySelectorAll('.player-row');
// 2. Création de la partie dans la BDD
let response = await SqlRequest('createGame', {
game_name: gameName
});
if (response && response.success) {
const gameId = parseInt(response.game_id);
// 3. Boucle sur les lignes de joueurs pour les ajouter un par un
for (let i = 0; i < playerRows.length; i++) {
const name = playerRows[i].querySelector('.player-input').value || `Joueur ${i + 1}`;
const color = playerRows[i].querySelector('.color-picker').value;
// Le premier joueur (index 0) sera l'admin et commencera le tour (is_turn: 1)
const isAdmin = (i === 0);
const isTurn = (i === 0) ? 1 : 0;
await SqlRequest('addPlayer', {
game_id: gameId,
name: name,
color: color,
is_turn: isTurn,
is_admin: isAdmin // Paramètre utilisé par le PHP pour l'admin_id
});
}
// 4. Redirection vers la table de jeu
console.log("Partie créée avec succès, ID:", gameId);
window.location.href = '../game/index.html?game_id=' + gameId;
} else {
console.error("Erreur lors de la création de la partie :", response?.error);
alert("Erreur : " + (response?.error || "Impossible de joindre le serveur"));
}
});
+76 -76
View File
@@ -1,77 +1,77 @@
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('../RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
document.addEventListener('DOMContentLoaded', async () => {
const urlParams = new URLSearchParams(window.location.search);
const gameId = urlParams.get('game_id');
if (!gameId) {
alert("ID de partie manquant");
window.location.href = '../index.html';
return;
}
// Récupération des données via le RequestsHandler
const response = await SqlRequest('getGameData', { game_id: gameId });
if (response && response.success) {
const game = response.game;
const players = response.players;
const sessionPlayerId = response.session_player_id;
// 1. Nom de la partie
document.getElementById('display-game-name').innerText = game.game_name;
// 2. Bouton Admin (si le joueur actuel est l'admin)
if (game.admin_id == sessionPlayerId) {
const adminDiv = document.getElementById('admin-controls');
adminDiv.innerHTML = `<button class="btn-admin-close" onclick="closeGame(${gameId})">Fermer la table</button>`;
}
// 3. Liste des joueurs
const listContainer = document.getElementById('players-list');
players.forEach(p => {
const card = document.createElement('div');
card.className = `player-card ${p.is_turn == 1 ? 'active' : ''}`;
card.style.borderBottomColor = p.player_color;
card.innerHTML = `
<div style="color: ${p.player_color}; font-weight: bold;">${p.player_name}</div>
<small>${p.is_turn == 1 ? '🎲 En train de jouer' : 'En attente'}</small>
`;
listContainer.appendChild(card);
});
} else {
console.error("Erreur chargement:", response?.error);
}
});
async function closeGame(id) {
if(confirm("Voulez-vous fermer cette table ?")){
const res = await SqlRequest('delete_game', { game_id: id });
if(res.success) window.location.href = '../index.html';
}
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('../RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
document.addEventListener('DOMContentLoaded', async () => {
const urlParams = new URLSearchParams(window.location.search);
const gameId = urlParams.get('game_id');
if (!gameId) {
alert("ID de partie manquant");
window.location.href = '../index.html';
return;
}
// Récupération des données via le RequestsHandler
const response = await SqlRequest('getGameData', { game_id: gameId });
if (response && response.success) {
const game = response.game;
const players = response.players;
const sessionPlayerId = response.session_player_id;
// 1. Nom de la partie
document.getElementById('display-game-name').innerText = game.game_name;
// 2. Bouton Admin (si le joueur actuel est l'admin)
if (game.admin_id == sessionPlayerId) {
const adminDiv = document.getElementById('admin-controls');
adminDiv.innerHTML = `<button class="btn-admin-close" onclick="closeGame(${gameId})">Fermer la table</button>`;
}
// 3. Liste des joueurs
const listContainer = document.getElementById('players-list');
players.forEach(p => {
const card = document.createElement('div');
card.className = `player-card ${p.is_turn == 1 ? 'active' : ''}`;
card.style.borderBottomColor = p.player_color;
card.innerHTML = `
<div style="color: ${p.player_color}; font-weight: bold;">${p.player_name}</div>
<small>${p.is_turn == 1 ? '🎲 En train de jouer' : 'En attente'}</small>
`;
listContainer.appendChild(card);
});
} else {
console.error("Erreur chargement:", response?.error);
}
});
async function closeGame(id) {
if(confirm("Voulez-vous fermer cette table ?")){
const res = await SqlRequest('delete_game', { game_id: id });
if(res.success) window.location.href = '../index.html';
}
}
+41 -41
View File
@@ -1,42 +1,42 @@
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('RequestsHandler.php', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: action, params: params })
});
return await response.json();
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
document.addEventListener('DOMContentLoaded', async () => {
const gamesListContainer = document.getElementById('games_list');
// On récupère les parties via le handler
const result = await SqlRequest('get_all_games');
if (result && result.success && result.games.length > 0) {
// On vide le placeholder
gamesListContainer.innerHTML = '';
result.games.forEach(game => {
const gameElement = document.createElement('div');
gameElement.className = 'game-item-row';
gameElement.innerHTML = `
<div class="game-info">
<span class="game-name">${game.game_name}</span>
<span class="game-players-count">${game.nb_players} Joueurs</span>
</div>
<button class="btn-join" onclick="window.location.href='game/index.html?game_id=${game.id}'">
Rejoindre
</button>
`;
gamesListContainer.appendChild(gameElement);
});
} else {
gamesListContainer.innerHTML = '<p class="placeholder-text">Aucune table ouverte pour le moment...</p>';
}
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('RequestsHandler.php', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: action, params: params })
});
return await response.json();
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
document.addEventListener('DOMContentLoaded', async () => {
const gamesListContainer = document.getElementById('games_list');
// On récupère les parties via le handler
const result = await SqlRequest('get_all_games');
if (result && result.success && result.games.length > 0) {
// On vide le placeholder
gamesListContainer.innerHTML = '';
result.games.forEach(game => {
const gameElement = document.createElement('div');
gameElement.className = 'game-item-row';
gameElement.innerHTML = `
<div class="game-info">
<span class="game-name">${game.game_name}</span>
<span class="game-players-count">${game.nb_players} Joueurs</span>
</div>
<button class="btn-join" onclick="window.location.href='game/index.html?game_id=${game.id}'">
Rejoindre
</button>
`;
gamesListContainer.appendChild(gameElement);
});
} else {
gamesListContainer.innerHTML = '<p class="placeholder-text">Aucune table ouverte pour le moment...</p>';
}
});