Import initial du site depuis le serveur
This commit is contained in:
+100
-100
@@ -1,101 +1,101 @@
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const defaultColors = ['#ff3131', '#d4af37', '#1a2a6c', '#00ff41', '#ff00ff'];
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function updatePlayerInputs() {
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const count = document.getElementById('player-count').value;
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const container = document.getElementById('players-names-container');
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// On vide tout sauf le label
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container.innerHTML = '<label>Participants & Couleurs</label>';
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for (let i = 0; i < count; i++) {
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const row = document.createElement('div');
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row.className = 'player-row';
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// Création du sélecteur de couleur
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const colorInput = document.createElement('input');
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colorInput.type = 'color';
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colorInput.className = 'color-picker';
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colorInput.value = defaultColors[i] || '#ffffff'; // Couleur par défaut
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// Création du champ nom
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const nameInput = document.createElement('input');
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nameInput.type = 'text';
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nameInput.placeholder = 'Joueur ' + (i + 1);
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nameInput.className = 'player-input';
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// Assemblage
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row.appendChild(colorInput);
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row.appendChild(nameInput);
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container.appendChild(row);
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}
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}
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('../RequestsHandler.php', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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action: action,
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params: params
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})
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});
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const resultat = await response.json();
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if (resultat.success) {
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return resultat;
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} else {
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console.error("Erreur :", resultat.error);
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}
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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const loginForm = document.getElementById('config-form'); // Vérifie bien que l'ID match ton HTML
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loginForm.addEventListener('submit', async function(event) {
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event.preventDefault();
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// 1. Récupération des infos de base
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const gameName = document.getElementById('game-name').value;
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const playerRows = document.querySelectorAll('.player-row');
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// 2. Création de la partie dans la BDD
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let response = await SqlRequest('createGame', {
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game_name: gameName
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});
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if (response && response.success) {
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const gameId = parseInt(response.game_id);
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// 3. Boucle sur les lignes de joueurs pour les ajouter un par un
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for (let i = 0; i < playerRows.length; i++) {
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const name = playerRows[i].querySelector('.player-input').value || `Joueur ${i + 1}`;
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const color = playerRows[i].querySelector('.color-picker').value;
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// Le premier joueur (index 0) sera l'admin et commencera le tour (is_turn: 1)
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const isAdmin = (i === 0);
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const isTurn = (i === 0) ? 1 : 0;
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await SqlRequest('addPlayer', {
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game_id: gameId,
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name: name,
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color: color,
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is_turn: isTurn,
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is_admin: isAdmin // Paramètre utilisé par le PHP pour l'admin_id
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});
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}
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// 4. Redirection vers la table de jeu
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console.log("Partie créée avec succès, ID:", gameId);
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window.location.href = '../game/index.html?game_id=' + gameId;
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} else {
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console.error("Erreur lors de la création de la partie :", response?.error);
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alert("Erreur : " + (response?.error || "Impossible de joindre le serveur"));
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}
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const defaultColors = ['#ff3131', '#d4af37', '#1a2a6c', '#00ff41', '#ff00ff'];
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function updatePlayerInputs() {
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const count = document.getElementById('player-count').value;
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const container = document.getElementById('players-names-container');
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// On vide tout sauf le label
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container.innerHTML = '<label>Participants & Couleurs</label>';
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for (let i = 0; i < count; i++) {
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const row = document.createElement('div');
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row.className = 'player-row';
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// Création du sélecteur de couleur
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const colorInput = document.createElement('input');
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colorInput.type = 'color';
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colorInput.className = 'color-picker';
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colorInput.value = defaultColors[i] || '#ffffff'; // Couleur par défaut
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// Création du champ nom
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const nameInput = document.createElement('input');
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nameInput.type = 'text';
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nameInput.placeholder = 'Joueur ' + (i + 1);
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nameInput.className = 'player-input';
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// Assemblage
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row.appendChild(colorInput);
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row.appendChild(nameInput);
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container.appendChild(row);
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}
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}
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('../RequestsHandler.php', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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action: action,
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params: params
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})
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});
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const resultat = await response.json();
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if (resultat.success) {
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return resultat;
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} else {
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console.error("Erreur :", resultat.error);
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}
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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const loginForm = document.getElementById('config-form'); // Vérifie bien que l'ID match ton HTML
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loginForm.addEventListener('submit', async function(event) {
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event.preventDefault();
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// 1. Récupération des infos de base
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const gameName = document.getElementById('game-name').value;
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const playerRows = document.querySelectorAll('.player-row');
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// 2. Création de la partie dans la BDD
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let response = await SqlRequest('createGame', {
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game_name: gameName
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});
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if (response && response.success) {
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const gameId = parseInt(response.game_id);
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// 3. Boucle sur les lignes de joueurs pour les ajouter un par un
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for (let i = 0; i < playerRows.length; i++) {
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const name = playerRows[i].querySelector('.player-input').value || `Joueur ${i + 1}`;
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const color = playerRows[i].querySelector('.color-picker').value;
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// Le premier joueur (index 0) sera l'admin et commencera le tour (is_turn: 1)
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const isAdmin = (i === 0);
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const isTurn = (i === 0) ? 1 : 0;
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await SqlRequest('addPlayer', {
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game_id: gameId,
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name: name,
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color: color,
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is_turn: isTurn,
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is_admin: isAdmin // Paramètre utilisé par le PHP pour l'admin_id
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});
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}
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// 4. Redirection vers la table de jeu
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console.log("Partie créée avec succès, ID:", gameId);
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window.location.href = '../game/index.html?game_id=' + gameId;
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} else {
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console.error("Erreur lors de la création de la partie :", response?.error);
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alert("Erreur : " + (response?.error || "Impossible de joindre le serveur"));
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}
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});
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+76
-76
@@ -1,77 +1,77 @@
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('../RequestsHandler.php', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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action: action,
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params: params
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})
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});
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const resultat = await response.json();
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if (resultat.success) {
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return resultat;
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} else {
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console.error("Erreur :", resultat.error);
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}
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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document.addEventListener('DOMContentLoaded', async () => {
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const urlParams = new URLSearchParams(window.location.search);
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const gameId = urlParams.get('game_id');
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if (!gameId) {
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alert("ID de partie manquant");
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window.location.href = '../index.html';
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return;
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}
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// Récupération des données via le RequestsHandler
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const response = await SqlRequest('getGameData', { game_id: gameId });
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if (response && response.success) {
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const game = response.game;
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const players = response.players;
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const sessionPlayerId = response.session_player_id;
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// 1. Nom de la partie
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document.getElementById('display-game-name').innerText = game.game_name;
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// 2. Bouton Admin (si le joueur actuel est l'admin)
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if (game.admin_id == sessionPlayerId) {
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const adminDiv = document.getElementById('admin-controls');
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adminDiv.innerHTML = `<button class="btn-admin-close" onclick="closeGame(${gameId})">Fermer la table</button>`;
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}
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// 3. Liste des joueurs
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const listContainer = document.getElementById('players-list');
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players.forEach(p => {
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const card = document.createElement('div');
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card.className = `player-card ${p.is_turn == 1 ? 'active' : ''}`;
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card.style.borderBottomColor = p.player_color;
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card.innerHTML = `
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<div style="color: ${p.player_color}; font-weight: bold;">${p.player_name}</div>
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<small>${p.is_turn == 1 ? '🎲 En train de jouer' : 'En attente'}</small>
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`;
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listContainer.appendChild(card);
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});
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} else {
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console.error("Erreur chargement:", response?.error);
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}
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});
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async function closeGame(id) {
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if(confirm("Voulez-vous fermer cette table ?")){
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const res = await SqlRequest('delete_game', { game_id: id });
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if(res.success) window.location.href = '../index.html';
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}
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('../RequestsHandler.php', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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action: action,
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params: params
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})
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});
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const resultat = await response.json();
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if (resultat.success) {
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return resultat;
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} else {
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console.error("Erreur :", resultat.error);
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}
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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document.addEventListener('DOMContentLoaded', async () => {
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const urlParams = new URLSearchParams(window.location.search);
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const gameId = urlParams.get('game_id');
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if (!gameId) {
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alert("ID de partie manquant");
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window.location.href = '../index.html';
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return;
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}
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// Récupération des données via le RequestsHandler
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const response = await SqlRequest('getGameData', { game_id: gameId });
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if (response && response.success) {
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const game = response.game;
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const players = response.players;
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const sessionPlayerId = response.session_player_id;
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// 1. Nom de la partie
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document.getElementById('display-game-name').innerText = game.game_name;
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// 2. Bouton Admin (si le joueur actuel est l'admin)
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if (game.admin_id == sessionPlayerId) {
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const adminDiv = document.getElementById('admin-controls');
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adminDiv.innerHTML = `<button class="btn-admin-close" onclick="closeGame(${gameId})">Fermer la table</button>`;
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}
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// 3. Liste des joueurs
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const listContainer = document.getElementById('players-list');
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players.forEach(p => {
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const card = document.createElement('div');
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card.className = `player-card ${p.is_turn == 1 ? 'active' : ''}`;
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card.style.borderBottomColor = p.player_color;
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card.innerHTML = `
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<div style="color: ${p.player_color}; font-weight: bold;">${p.player_name}</div>
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<small>${p.is_turn == 1 ? '🎲 En train de jouer' : 'En attente'}</small>
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`;
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listContainer.appendChild(card);
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});
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} else {
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console.error("Erreur chargement:", response?.error);
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}
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});
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async function closeGame(id) {
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if(confirm("Voulez-vous fermer cette table ?")){
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const res = await SqlRequest('delete_game', { game_id: id });
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if(res.success) window.location.href = '../index.html';
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}
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}
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+41
-41
@@ -1,42 +1,42 @@
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('RequestsHandler.php', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ action: action, params: params })
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});
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return await response.json();
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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document.addEventListener('DOMContentLoaded', async () => {
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const gamesListContainer = document.getElementById('games_list');
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// On récupère les parties via le handler
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const result = await SqlRequest('get_all_games');
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if (result && result.success && result.games.length > 0) {
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// On vide le placeholder
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gamesListContainer.innerHTML = '';
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result.games.forEach(game => {
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const gameElement = document.createElement('div');
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gameElement.className = 'game-item-row';
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gameElement.innerHTML = `
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<div class="game-info">
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<span class="game-name">${game.game_name}</span>
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<span class="game-players-count">${game.nb_players} Joueurs</span>
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</div>
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<button class="btn-join" onclick="window.location.href='game/index.html?game_id=${game.id}'">
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Rejoindre
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</button>
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`;
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gamesListContainer.appendChild(gameElement);
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});
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} else {
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gamesListContainer.innerHTML = '<p class="placeholder-text">Aucune table ouverte pour le moment...</p>';
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}
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('RequestsHandler.php', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ action: action, params: params })
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});
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return await response.json();
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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document.addEventListener('DOMContentLoaded', async () => {
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const gamesListContainer = document.getElementById('games_list');
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// On récupère les parties via le handler
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const result = await SqlRequest('get_all_games');
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if (result && result.success && result.games.length > 0) {
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// On vide le placeholder
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gamesListContainer.innerHTML = '';
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result.games.forEach(game => {
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const gameElement = document.createElement('div');
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gameElement.className = 'game-item-row';
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gameElement.innerHTML = `
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<div class="game-info">
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<span class="game-name">${game.game_name}</span>
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<span class="game-players-count">${game.nb_players} Joueurs</span>
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</div>
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<button class="btn-join" onclick="window.location.href='game/index.html?game_id=${game.id}'">
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Rejoindre
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</button>
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`;
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gamesListContainer.appendChild(gameElement);
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});
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} else {
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gamesListContainer.innerHTML = '<p class="placeholder-text">Aucune table ouverte pour le moment...</p>';
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}
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});
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Block a user