// Fonction et variables essentiel const activePlayerLabel = document.getElementById('active-player-name'); let gameData = null; let currentPlayer = null; let playersData = []; async function SqlRequest(action, params = {}) { try { const response = await fetch('../RequestsHandler.php', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ action: action, params: params }) }); const resultat = await response.json(); if (resultat.success) { return resultat; } else { console.error("Erreur :", resultat.error); } } catch (erreur) { console.error("Erreur de communication :", erreur); } } // Fonctions pour démarrer la page window.onload = async function() { const result = await SqlRequest('is_admin'); console.log("Vérification des droits administrateur :", result); if (!result.is_admin) { alert("Vous n'avez pas les droits pour accéder à cette page."); window.location.href = 'index.html'; } gameData = await getGame(); playersData = await getPlayers(); document.getElementById('title_page').textContent = "Vue Administrateur - " + gameData.name + " - PokerPaf"; updateClientInterface(); } async function updateClientInterface() { setupPlayers(); getCurrentPlayer(); activePlayerLabel.textContent = `${currentPlayer.name} (${currentPlayer.money} 🪙)`; } async function setupPlayers() { const PokerTable = document.getElementById('table'); PokerTable.innerHTML = ''; // Clear existing players let newHtml = ``; newHtml += `
${gameData.pot}
Mise: ${gameData.last_bet}
`; playersData.forEach((player, index) => { newHtml += `
${player.is_dealer ? '
D
' : ''} J${index + 1} : ${player.name} ${player.money} 🪙
Mise: ${player.current_bet} 🪙
`; }); PokerTable.innerHTML = newHtml; } async function getGame(id = null) { let gameId; if (id === null) { const urlParams = new URLSearchParams(window.location.search); gameId = urlParams.get('game_id'); } else { gameId = id; } const response = await SqlRequest('getGame', { game_id: gameId }); if (response.success) { return response.game; } else { console.error("Erreur lors de la récupération du jeu :", response.error); return null; } } async function getPlayers() { const response = await SqlRequest('getPlayers', { game_id: gameData.id }); if (response.success) { return response.players; } else { console.error("Erreur lors de la récupération des joueurs :", response.error); return []; } } async function getCurrentPlayer() { currentPlayer = playersData.find(player => player.id === gameData.current_player_id); } // ----------------------------------------------------- // Fonctions pour les actions async function changePlayer(id = null) { if (id === null) { const response = await SqlRequest('next_player', { game_id: gameData.id, current_player_id: gameData.current_player_id }); if (response.success) { gameData.current_player_id = response.next_player_id; } else { console.error("Erreur lors du passage au joueur suivant :", response.error); } } else { const response = await SqlRequest('set_current_player', { game_id: gameData.id, player_id: id }); if (response.success) { gameData.current_player_id = id; } else { console.error("Erreur lors du changement de joueur :", response.error); } } updateClientInterface(); } async function playerFold() { const response = await SqlRequest('fold', { player_id: gameData.current_player_id }); if (response.success) { playersData = await getPlayers(); changePlayer(); } else { console.error("Erreur lors du fold :", response.error); } } async function playerRaise() { const betAmount = parseInt(document.getElementById('raise-amount').value); if (betAmount <= 0) { alert("Veuillez entrer un montant de mise valide."); return; } const amount = betAmount + gameData.last_bet - currentPlayer.current_bet; if (currentPlayer.money < amount) { alert("Vous n'avez pas assez d'argent pour cette mise."); return; } const response = await SqlRequest('raise', { game_id: gameData.id, player_id: gameData.current_player_id, amount: amount, current_bet: currentPlayer.current_bet }); if (response.success) { gameData.last_bet = currentPlayer.current_bet + amount; gameData.pot += amount; playersData = await getPlayers(); changePlayer(); } else { console.error("Erreur lors du raise :", response.error); } } async function playerFollow() { if (currentPlayer.current_bet >= gameData.last_bet) { changePlayer(); return; } let delta_amount = gameData.last_bet - currentPlayer.current_bet; if (currentPlayer.money < delta_amount) { delta_amount = currentPlayer.money; } const response = await SqlRequest('follow', { game_id: gameData.id, player_id: gameData.current_player_id, amount: delta_amount }); if (response.success) { gameData.pot += delta_amount; playersData = await getPlayers(); changePlayer(); } else { console.error("Erreur lors du follow :", response.error); } } async function playerAllIn() { const response = await SqlRequest('all_in', { game_id: gameData.id, player_id: gameData.current_player_id }); if (response.success) { gameData = await getGame(gameData.id); playersData = await getPlayers(); changePlayer(); } else { console.error("Erreur lors du all-in :", response.error); } } // ----------------------------------------------------- // Fonctions pour les actions administratives async function endGame() { const container = document.querySelector('.table-container'); if (!container) { console.error("Conteneur .table-container introuvable"); return; } if (document.querySelector('.win-panel')) return; const winOverlay = document.createElement('div'); winOverlay.className = 'win-overlay'; const winPanel = document.createElement('div'); winPanel.className = 'win-panel'; winPanel.innerHTML = `

🏆 La partie est terminée ! 🏆
Qui a gagné ?

`; winOverlay.appendChild(winPanel); container.appendChild(winOverlay); const area = document.getElementById('winner-buttons-area'); const playerElements = document.querySelectorAll('.player-slot'); playerElements.forEach(slot => { const id = slot.getAttribute('data-id'); const name = slot.querySelector('.player-name').textContent.split(': ')[1]; const btn = document.createElement('button'); btn.className = 'btn-win'; btn.innerText = name; btn.onclick = () => declareWinner(id); area.appendChild(btn); }); document.getElementById('end-game-screen').style.display = 'flex'; container.classList.add('blur-effect'); } async function declareWinner(playerId) { const container = document.querySelector('.table-container'); container.classList.remove('blur-effect'); const response = await SqlRequest('declare_winner', { game_id: gameData.id, player_id: playerId }); if (response.success) { const winPanel = document.querySelector('.win-panel'); if (winPanel) { winPanel.innerHTML = `

${playersData.find(player => player.id == playerId).name} gagne la partie et remporte ${gameData.last_bet} 🪙 !

`; } } else { console.error("Erreur lors de la déclaration du gagnant :", response.error); } } async function StartNewGame() { window.location.reload(); } async function addMoney() { let amount = parseInt(document.getElementById('money-amount').value); if (isNaN(amount)) { alert("Veuillez entrer un montant valide."); return; } const response = await SqlRequest('add_money', { player_id: gameData.current_player_id, amount: amount }); if (response.success) { playersData = await getPlayers(); updateClientInterface(); } else { console.error("Erreur lors de l'ajout d'argent :", response.error); } } async function deleteGame() { const confirmation = confirm("Êtes-vous sûr de vouloir supprimer cette partie ? Cette action est irréversible."); if (!confirmation) return; const response = await SqlRequest('delete_game', { game_id: gameData.id }); if (response.success) { console.log("Partie supprimée avec succès.", response.success); window.location.replace('index.html'); } else { console.error("Erreur lors de la suppression du jeu :", response.error); } }