48 lines
1.9 KiB
PHP
48 lines
1.9 KiB
PHP
<?php
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require_once 'db.php'; // Ta connexion PDO
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header('Content-Type: application/json');
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$game_id = intval($_POST['game_id']);
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$action = $_POST['action'];
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$amount = isset($_POST['amount']) ? intval($_POST['amount']) : 0;
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try {
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// 1. Récupérer l'ID du joueur actuel
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$stmt = $db->prepare("SELECT current_player_id FROM games WHERE id = ?");
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$stmt->execute([$game_id]);
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$game = $stmt->fetch();
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$current_player_id = $game['current_player_id'];
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// 2. Logique de changement de joueur (Simplifiée)
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$stmt = $db->prepare("SELECT id FROM players WHERE is_folded = 0 AND game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
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$stmt->execute([$game_id, $current_player_id]);
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$next_player = $stmt->fetch();
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if (!$next_player) { // Si on est au dernier, on revient au premier
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$stmt = $db->prepare("SELECT id FROM players WHERE is_folded=0 AND game_id = ? ORDER BY id ASC LIMIT 1");
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$stmt->execute([$game_id]);
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$next_player = $stmt->fetch();
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}
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// On cherche si le joueur est couché ou pas
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$stmt = $db->prepare("SELECT is_folded FROM players WHERE id = ?");
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$stmt->execute([$next_player['id']]);
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$is_folded = $stmt->fetchColumn();
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if ($is_folded == 1 || $is_folded === '1') {
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// Si le joueur est couché, on appelle récursivement pour sauter au suivant
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$_POST['game_id'] = $game_id; // On remet le game_id pour l'appel récursif
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echo json_encode(['success' => true, 'message' => 'Joueur couché, passage au suivant.']);
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exit;
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}
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$next_id = $next_player['id'];
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// 3. Mise à jour de la BDD
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$stmt = $db->prepare("UPDATE games SET current_player_id = ? WHERE id = ?");
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$stmt->execute([$next_id, $game_id]);
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echo json_encode(['success' => true, 'next_player_id' => $next_id]);
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} catch (Exception $e) {
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echo json_encode(['success' => false, 'message' => $e->getMessage()]);
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} |