309 lines
9.9 KiB
JavaScript
309 lines
9.9 KiB
JavaScript
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// Fonction et variables essentiel
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const activePlayerLabel = document.getElementById('active-player-name');
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let gameData = null;
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let currentPlayer = null;
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let playersData = [];
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async function SqlRequest(action, params = {}) {
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try {
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const response = await fetch('../RequestsHandler.php', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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action: action,
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params: params
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})
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});
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const resultat = await response.json();
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if (resultat.success) {
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return resultat;
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} else {
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console.error("Erreur :", resultat.error);
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}
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} catch (erreur) {
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console.error("Erreur de communication :", erreur);
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}
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}
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// Fonctions pour démarrer la page
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window.onload = async function() {
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SqlRequest('is_admin').then(result => {
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console.log("Vérification des droits administrateur :", result);
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if (!result.is_admin) {
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alert("Vous n'avez pas les droits pour accéder à cette page.");
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window.location.href = 'index.html';
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}
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});
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gameData = await getGame();
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playersData = await getPlayers();
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document.getElementById('title_page').textContent = "Vue Administrateur - " + gameData.name + " - PokerPaf";
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updateClientInterface();
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}
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async function updateClientInterface() {
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setupPlayers();
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getCurrentPlayer();
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activePlayerLabel.textContent = `${currentPlayer.name} (${currentPlayer.money} 🪙)`;
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}
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async function setupPlayers() {
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const PokerTable = document.getElementById('table');
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PokerTable.innerHTML = ''; // Clear existing players
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let newHtml = ``;
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newHtml += `
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<div class="pot-area">
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<div class="total-pot">${gameData.pot}</div>
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<div id="Mise" class="current-bet-display">Mise: ${gameData.last_bet}</div>
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</div>
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`;
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playersData.forEach((player, index) => {
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newHtml += `
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<div class="player-slot slot-${index}${player.is_folded ? ' blur-effect' : ''}${player.money <= 0 ? ' All-in-Blur' : ''}" onclick="changePlayer(${player.id})" data-id="${player.id}">
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<div class="player-info${gameData.current_player_id == player.id ? ' active' : ''}">
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${player.is_dealer ? '<div class="dealer-badge">D</div>' : ''}
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<span class="player-name">J${index + 1} : ${player.name}</span>
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<span class="player-money">${player.money} 🪙</span><br>
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<span class="player-bet">Mise: ${player.current_bet} 🪙</span>
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</div>
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</div>
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`;
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});
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PokerTable.innerHTML = newHtml;
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}
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async function getGame(id = null) {
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let gameId;
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if (id === null) {
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const urlParams = new URLSearchParams(window.location.search);
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gameId = urlParams.get('game_id');
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} else {
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gameId = id;
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}
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const response = await SqlRequest('getGame', { game_id: gameId });
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if (response.success) {
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return response.game;
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} else {
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console.error("Erreur lors de la récupération du jeu :", response.error);
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return null;
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}
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}
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async function getPlayers() {
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const response = await SqlRequest('getPlayers', { game_id: gameData.id });
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if (response.success) {
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return response.players;
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} else {
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console.error("Erreur lors de la récupération des joueurs :", response.error);
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return [];
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}
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}
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async function getCurrentPlayer() {
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currentPlayer = playersData.find(player => player.id === gameData.current_player_id);
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}
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// -----------------------------------------------------
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// Fonctions pour les actions
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async function changePlayer(id = null) {
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if (id === null) {
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const response = await SqlRequest('next_player', { game_id: gameData.id, current_player_id: gameData.current_player_id });
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if (response.success) {
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gameData.current_player_id = response.next_player_id;
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} else {
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console.error("Erreur lors du passage au joueur suivant :", response.error);
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}
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} else {
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const response = await SqlRequest('set_current_player', { game_id: gameData.id, player_id: id });
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if (response.success) {
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gameData.current_player_id = id;
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} else {
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console.error("Erreur lors du changement de joueur :", response.error);
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}
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}
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updateClientInterface();
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}
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async function playerFold() {
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const response = await SqlRequest('fold', { player_id: gameData.current_player_id });
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if (response.success) {
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playersData = await getPlayers();
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changePlayer();
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} else {
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console.error("Erreur lors du fold :", response.error);
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}
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}
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async function playerRaise() {
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const betAmount = parseInt(document.getElementById('raise-amount').value);
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if (betAmount <= 0) {
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alert("Veuillez entrer un montant de mise valide.");
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return;
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}
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const amount = betAmount + gameData.last_bet - currentPlayer.current_bet;
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if (currentPlayer.money < amount) {
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alert("Vous n'avez pas assez d'argent pour cette mise.");
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return;
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}
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const response = await SqlRequest('raise', { game_id: gameData.id, player_id: gameData.current_player_id, amount: amount, current_bet: currentPlayer.current_bet });
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if (response.success) {
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gameData.last_bet = currentPlayer.current_bet + amount;
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gameData.pot += amount;
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playersData = await getPlayers();
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changePlayer();
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} else {
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console.error("Erreur lors du raise :", response.error);
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}
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}
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async function playerFollow() {
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if (currentPlayer.current_bet >= gameData.last_bet) {
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changePlayer();
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return;
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}
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let delta_amount = gameData.last_bet - currentPlayer.current_bet;
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if (currentPlayer.money < delta_amount) {
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delta_amount = currentPlayer.money;
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}
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const response = await SqlRequest('follow', { game_id: gameData.id, player_id: gameData.current_player_id, amount: delta_amount });
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if (response.success) {
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gameData.pot += delta_amount;
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playersData = await getPlayers();
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changePlayer();
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} else {
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console.error("Erreur lors du follow :", response.error);
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}
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}
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async function playerAllIn() {
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const response = await SqlRequest('all_in', { game_id: gameData.id, player_id: gameData.current_player_id });
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if (response.success) {
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gameData = await getGame(gameData.id);
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playersData = await getPlayers();
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changePlayer();
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} else {
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console.error("Erreur lors du all-in :", response.error);
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}
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}
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// -----------------------------------------------------
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// Fonctions pour les actions administratives
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async function endGame() {
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const container = document.querySelector('.table-container');
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if (!container) {
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console.error("Conteneur .table-container introuvable");
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return;
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}
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if (document.querySelector('.win-panel')) return;
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const winOverlay = document.createElement('div');
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winOverlay.className = 'win-overlay';
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const winPanel = document.createElement('div');
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winPanel.className = 'win-panel';
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winPanel.innerHTML = `
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<h2>🏆 La partie est terminée ! 🏆<br>Qui a gagné ?</h2>
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<div id="winner-buttons-area"></div>
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`;
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winOverlay.appendChild(winPanel);
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container.appendChild(winOverlay);
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const area = document.getElementById('winner-buttons-area');
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const playerElements = document.querySelectorAll('.player-slot');
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playerElements.forEach(slot => {
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const id = slot.getAttribute('data-id');
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const name = slot.querySelector('.player-name').textContent.split(': ')[1];
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const btn = document.createElement('button');
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btn.className = 'btn-win';
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btn.innerText = name;
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btn.onclick = () => declareWinner(id);
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area.appendChild(btn);
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});
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document.getElementById('end-game-screen').style.display = 'flex';
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container.classList.add('blur-effect');
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}
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async function declareWinner(playerId) {
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const container = document.querySelector('.table-container');
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container.classList.remove('blur-effect');
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const response = await SqlRequest('declare_winner', { game_id: gameData.id, player_id: playerId });
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if (response.success) {
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const winPanel = document.querySelector('.win-panel');
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if (winPanel) {
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winPanel.innerHTML = `
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<h2>${playersData.find(player => player.id == playerId).name} gagne la partie et remporte ${gameData.last_bet} 🪙 !</h2>
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<button class="btn-back" onclick="window.location.href='index.html'">Retour à l'accueil</button>
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<button class="btn-replay" onclick="StartNewGame()">Rejouer</button>
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`;
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}
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} else {
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console.error("Erreur lors de la déclaration du gagnant :", response.error);
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}
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}
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async function StartNewGame() {
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window.location.reload();
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}
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async function addMoney() {
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let amount = parseInt(document.getElementById('money-amount').value);
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if (isNaN(amount)) {
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alert("Veuillez entrer un montant valide.");
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return;
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}
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const response = await SqlRequest('add_money', { player_id: gameData.current_player_id, amount: amount });
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if (response.success) {
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playersData = await getPlayers();
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updateClientInterface();
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} else {
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console.error("Erreur lors de l'ajout d'argent :", response.error);
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}
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}
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async function deleteGame() {
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const confirmation = confirm("Êtes-vous sûr de vouloir supprimer cette partie ? Cette action est irréversible.");
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if (!confirmation) return;
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const response = await SqlRequest('delete_game', { game_id: gameData.id });
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if (response.success) {
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console.log("Partie supprimée avec succès.", response.success);
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window.location.replace('index.html');
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} else {
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console.error("Erreur lors de la suppression du jeu :", response.error);
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}
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}
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