Files
main-website/poker-paf/stream.php
T
2026-04-27 06:52:16 +00:00

53 lines
1.8 KiB
PHP

<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
header('Connection: keep-alive');
$host = 'localhost'; $db = 'poker_paf'; $user = 'root'; $pass = '';
$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass);
$game_id = $_GET['game_id'] ?? 0;
$last_state_hash = "";
while (true) {
// 1. Récupérer les données de la partie
$stmt = $pdo->prepare("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id AND is_folded=0) as active_count FROM games g WHERE g.id = ?");
$stmt->execute([$game_id]);
$game = $stmt->fetch(PDO::FETCH_ASSOC);
// 2. Récupérer les données des joueurs
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ?");
$stmt->execute([$game_id]);
$players = $stmt->fetchAll(PDO::FETCH_ASSOC);
// 3. Typage propre AVANT de mettre dans le full_state
foreach ($players as &$player) {
$player['id'] = (int)$player['id'];
$player['money'] = (int)$player['money'];
$player['current_bet'] = (int)$player['current_bet'];
$player['is_dealer'] = (int)$player['is_dealer'];
$player['is_folded'] = (int)$player['is_folded'];
}
unset($player);
// 4. Construction de l'objet final
$full_state = [
'game' => $game,
'players' => $players
];
// 5. Calcul du hash sur l'objet finalisé
$current_hash = md5(json_encode($full_state));
if ($current_hash !== $last_state_hash) {
echo "data: " . json_encode($full_state) . "\n\n";
$last_state_hash = $current_hash;
// On force l'envoi
ob_flush();
flush();
}
// 6. Pause raisonnable (500ms) pour ne pas tuer le CPU/Base de données
sleep(0.01);
}