some hotfixes
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+18
-8
@@ -7,20 +7,20 @@ $host = 'localhost'; $db = 'poker_paf'; $user = 'root'; $pass = '';
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$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass);
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$game_id = $_GET['game_id'] ?? 0;
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// On stocke l'état précédent pour ne pas envoyer de doublons
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$last_state_hash = "";
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while (true) {
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// On récupère l'état global de la partie et des joueurs
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// 1. Récupérer les données de la partie
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$stmt = $pdo->prepare("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id AND is_folded=0) as active_count FROM games g WHERE g.id = ?");
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$stmt->execute([$game_id]);
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$game = $stmt->fetch(PDO::FETCH_ASSOC);
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// 2. Récupérer les données des joueurs
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$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ?");
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$stmt->execute([$game_id]);
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$players = $stmt->fetchAll(PDO::FETCH_ASSOC);
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$full_state = ['game' => $game, 'players' => $players];
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// 3. Typage propre AVANT de mettre dans le full_state
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foreach ($players as &$player) {
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$player['id'] = (int)$player['id'];
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$player['money'] = (int)$player['money'];
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@@ -28,16 +28,26 @@ while (true) {
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$player['is_dealer'] = (int)$player['is_dealer'];
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$player['is_folded'] = (int)$player['is_folded'];
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}
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unset($player); // Nettoyage de la référence
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unset($player);
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// 4. Construction de l'objet final
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$full_state = [
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'game' => $game,
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'players' => $players
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];
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// 5. Calcul du hash sur l'objet finalisé
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$current_hash = md5(json_encode($full_state));
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// Si le hash a changé, c'est qu'une action a eu lieu (mise, tour suivant, fold...)
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if ($current_hash !== $last_state_hash) {
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echo "data: " . json_encode($full_state) . "\n\n";
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$last_state_hash = $current_hash;
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// On force l'envoi
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ob_flush();
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flush();
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}
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ob_flush();
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flush();
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sleep(0.01); // On vérifie toutes les secondes
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// 6. Pause raisonnable (500ms) pour ne pas tuer le CPU/Base de données
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sleep(0.01);
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}
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