Final push (i hope)

This commit is contained in:
2026-03-20 01:39:04 +01:00
parent ff67c541bc
commit edc065ca0c
14 changed files with 2192 additions and 794 deletions
+129 -155
View File
@@ -1,23 +1,20 @@
/* config.css */
/* config.css - Version Poker PAF Harmonisée */
:root {
--poker-green: #0e5d32;
--table-green: radial-gradient(circle, #277d46 0%, #1a5e33 100%);
--poker-border: #2c1b18;
--gold: #d4af37;
--wood: #3e2723;
--gold-light: #f9e27d;
--dark-bg: #0a0a0a;
--white: #ffffff;
--wood-dark: #1a0f0d;
--danger: #b71c1c;
}
label.info {
font-size: 0.8rem;
color: rgb(141, 141, 141);
margin-left: 10px;
}
body {
background-color: #121212;
background-image: radial-gradient(circle, #1a1a1a 0%, #000000 100%);
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #1a1a1a 0%, #050505 100%);
color: var(--white);
font-family: 'Segoe UI', sans-serif;
font-family: 'Segoe UI', Roboto, sans-serif;
display: flex;
justify-content: center;
align-items: center;
@@ -26,23 +23,49 @@ body {
padding: 20px;
}
/* --- LE CONTENEUR (Exactement comme l'accueil) --- */
.container {
background-color: var(--poker-green);
padding: 30px 50px;
border-radius: 60px;
border: 12px solid var(--wood);
box-shadow: 0 0 50px rgba(0,0,0,0.9), inset 0 0 20px rgba(0,0,0,0.5);
background: var(--table-green);
padding: 40px 50px;
border-radius: 40px; /* Carré arrondi comme l'accueil */
border: 15px solid var(--poker-border);
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 40px rgba(0,0,0,0.6);
width: 100%;
max-width: 500px;
position: relative;
outline: 2px solid #3d2b27;
}
/* --- LE LISERÉ BLANC --- */
.container::before {
content: '';
position: absolute;
top: 10px;
left: 10px;
right: 10px;
bottom: 10px;
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 30px;
pointer-events: none;
z-index: 1;
}
h1 {
color: var(--gold);
text-align: center;
text-transform: uppercase;
font-size: 1.8rem;
margin-bottom: 30px;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
text-align: center;
letter-spacing: 1px;
text-shadow: 2px 2px 0px rgba(0,0,0,0.8);
position: relative;
z-index: 2;
}
/* --- FORMULAIRE ET INPUTS --- */
form {
position: relative;
z-index: 2;
}
label {
@@ -50,6 +73,15 @@ label {
color: var(--gold);
font-weight: bold;
margin-bottom: 8px;
text-transform: uppercase;
font-size: 0.9rem;
}
label.info {
text-transform: none;
font-size: 0.8rem;
color: rgba(255,255,255,0.5);
margin-bottom: 15px;
}
input[type="number"],
@@ -57,14 +89,21 @@ input[type="text"] {
width: 100%;
padding: 12px;
margin-bottom: 20px;
border: 2px solid var(--gold);
border-radius: 8px;
background: rgba(255, 255, 255, 0.9);
box-sizing: border-box; /* Pour que le padding ne dépasse pas */
border: 2px solid rgba(212, 175, 55, 0.5);
border-radius: 10px;
background: rgba(0, 0, 0, 0.3);
color: white;
font-size: 1rem;
transition: border-color 0.3s;
}
/* Style spécifique pour la ligne joueur */
input:focus {
outline: none;
border-color: var(--gold);
background: rgba(0, 0, 0, 0.5);
}
/* --- LIGNES JOUEURS --- */
.player-row {
display: flex;
gap: 10px;
@@ -72,163 +111,98 @@ input[type="text"] {
align-items: center;
}
.player-row input {
margin-bottom: 0; /* On annule la marge pour l'alignement */
}
/* Boutons */
button, input[type="submit"] {
cursor: pointer;
font-weight: bold;
transition: all 0.2s;
border: none;
}
button[type="button"] {
background-color: var(--wood);
.player-row p {
color: var(--gold);
border: 1px solid var(--gold);
padding: 10px 15px;
border-radius: 5px;
margin-bottom: 10px;
font-weight: bold;
margin: 0;
min-width: 20px;
}
button[type="button"]:hover {
background-color: #4e342e;
}
/* Bouton Poubelle */
.player-row button {
background-color: var(--danger);
color: white;
border: none;
.player-row input {
margin-bottom: 0;
}
/* Bouton Démarrer (le gros bouton doré) */
/* --- BOUTONS --- */
button, input[type="submit"] {
cursor: pointer;
font-weight: bold;
transition: all 0.3s;
border: none;
}
/* Ajouter un joueur */
button[type="button"] {
background-color: rgba(0,0,0,0.4);
color: var(--white);
border: 1px solid rgba(255,255,255,0.2);
padding: 10px 15px;
border-radius: 8px;
margin: 10px 0 20px 0;
width: 100%;
}
button[type="button"]:hover {
background-color: rgba(255,255,255,0.1);
border-color: var(--white);
}
/* Poubelle */
.player-row button {
background-color: var(--danger);
color: white;
padding: 10px;
border-radius: 8px;
width: auto;
margin: 0;
}
/* Bouton Démarrer (Gros bouton doré comme l'accueil) */
input[type="submit"] {
width: 100%;
background: linear-gradient(135deg, #d4af37 0%, #f9e27d 50%, #d4af37 100%);
color: var(--wood);
padding: 15px;
background: linear-gradient(135deg, var(--gold) 0%, var(--gold-light) 50%, var(--gold) 100%);
color: var(--wood-dark);
padding: 18px;
font-size: 1.2rem;
border-radius: 30px;
margin-top: 20px;
box-shadow: 0 4px 15px rgba(0,0,0,0.3);
border-radius: 50px;
margin-top: 10px;
box-shadow: 0 8px 0px #927521, 0 15px 20px rgba(0,0,0,0.4);
text-transform: uppercase;
}
input[type="submit"]:hover {
transform: scale(1.02);
filter: brightness(1.1);
}
/* Bouton Debug discret en bas */
.btn-debug {
background: transparent !important;
color: rgba(255,255,255,0.3) !important;
border: 1px dashed rgba(255,255,255,0.3) !important;
width: 100%;
margin-top: 30px;
font-size: 0.8rem;
transform: translateY(-2px);
box-shadow: 0 10px 0px #927521, 0 20px 25px rgba(0,0,0,0.5);
}
/* Bouton Retour */
.btn-back {
position: absolute;
top: 25px; /* Ajuste selon tes goûts */
left: 35px; /* Aligné avec le bord du cadre */
top: 25px;
left: 30px;
color: var(--gold);
text-decoration: none;
font-weight: bold;
font-size: 0.9rem;
opacity: 0.7;
transition: opacity 0.3s, transform 0.2s;
width: 20px;
font-size: 0.8rem;
background: none !important;
border: none !important;
padding: 0 !important;
z-index: 10;
opacity: 0.8;
}
.btn-back:hover {
opacity: 1;
transform: translateX(-5px); /* Petit effet de glissement vers la gauche */
transform: translateX(-3px);
}
/* --- Mode Mobile ---*/
/* --- ADAPTATION MOBILE POUR LA CONFIGURATION --- */
/* --- ADAPTATION MOBILE --- */
@media (max-width: 600px) {
body {
padding: 10px; /* On réduit la marge extérieure */
align-items: flex-start; /* On aligne en haut pour que le scroll soit naturel */
}
body { align-items: flex-start; }
.container {
padding: 20px; /* On réduit le padding interne (30px 50px -> 20px) */
border-width: 8px; /* Bordure bois plus fine */
border-radius: 30px; /* Moins arrondi pour gagner de la place */
width: 100%;
box-sizing: border-box;
}
h1 {
font-size: 1.4rem;
margin-bottom: 20px;
}
/* Le bouton "Retour" */
.btn-back {
position: relative; /* On le sort de l'absolute pour qu'il ne chevauche pas le titre */
top: 0;
left: 0;
display: block;
margin-bottom: 15px;
width: auto;
}
/* 1. Ligne joueur : Le plus important ! */
.player-row {
flex-direction: column; /* On empile Nom et Poubelle verticalement */
align-items: stretch;
background: rgba(0,0,0,0.1);
padding: 10px;
border-radius: 8px;
border: 1px solid rgba(212, 175, 55, 0.3);
}
.player-row input {
width: 100%; /* Le champ de nom prend toute la largeur */
}
.player-row button {
width: 100%; /* Le bouton supprimer devient une large barre rouge */
padding: 12px;
margin-top: 5px;
}
/* 2. Inputs plus gros pour le tactile */
input[type="number"],
input[type="text"] {
padding: 15px;
font-size: 1.1rem; /* Évite le zoom auto sur iPhone */
}
/* 3. Boutons d'action */
button[type="button"] {
width: 100%; /* "Ajouter un joueur" prend toute la largeur */
padding: 15px;
font-size: 1rem;
}
input[type="submit"] {
padding: 18px;
font-size: 1.1rem;
border-radius: 15px; /* Un peu moins arrondi pour le look mobile */
}
/* Infos de mise (les petits labels gris) */
label.info {
margin-left: 0;
margin-top: -15px;
margin-bottom: 15px;
display: block;
padding: 30px 20px;
border-width: 10px;
border-radius: 30px;
}
.container::before { top: 7px; left: 7px; right: 7px; bottom: 7px; }
.btn-back { position: relative; top: 0; left: 0; margin-bottom: 20px; }
}
+671 -72
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@@ -1,126 +1,725 @@
/* --- CONFIGURATION --- */
/* --- CONFIGURATION DES COULEURS & VARIABLES --- */
:root {
--table-green: radial-gradient(circle, #277d46 0%, #1a5e33 100%);
--poker-border: #2c1b18;
--poker-border: #2c1b18; /* Marron cuir très sombre */
--gold: #d4af37;
--dark-bg: #0a0a0a;
--panel-bg: #151515;
--gold-light: #f9e27d;
--dark-bg: #0f0f0f;
--panel-bg: #1a1a1a;
--white: #ffffff;
--shadow: 0 10px 30px rgba(0,0,0,0.8);
--green : #4dbf4d;
}
/* --- STRUCTURE FIXE --- */
body, html {
margin: 0;
padding: 0;
height: 100%;
/* --- RESET & BASE --- */
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #1a1a1a 0%, #0a0a0a 100%);
color: var(--white);
font-family: 'Segoe UI', sans-serif;
font-family: 'Segoe UI', Roboto, sans-serif;
margin: 0;
height: 100vh;
display: flex;
flex-direction: column;
overflow: hidden;
}
.game-container {
display: flex; /* Force l'alignement horizontal : Table à gauche, Panel à droite */
width: 100vw;
height: 100vh;
display: flex;
flex-direction: row;
height: 100%;
}
/* --- TABLE (ZONE GAUCHE) --- */
/* --- STATS BAR (TOP) --- */
.stats-bar {
background: rgba(0, 0, 0, 0.8);
backdrop-filter: blur(10px);
padding: 12px 25px;
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1px solid rgba(212, 175, 55, 0.3);
z-index: 100;
}
/* --- TABLE DE JEU --- */
.table-container {
flex: 1; /* Prend tout l'espace restant */
position: relative;
flex-grow: 1;
display: flex;
justify-content: center;
align-items: center;
background: radial-gradient(circle, #1a1a1a 0%, #050505 100%);
perspective: 1000px; /* Petit effet de profondeur */
padding: 40px;
filter: blur(0);
transition: filter 0.3s ease;
}
/* On n'applique le flou QUE si la classe est présente */
.table-container.blur-effect {
filter: blur(8px);
pointer-events: none; /* Empêche de cliquer sur la table quand le panel est ouvert */
}
.poker-table {
width: 750px;
height: 380px;
width: 900px;
height: 450px;
background: var(--table-green);
border: 15px solid var(--poker-border);
border-radius: 200px;
position: relative; /* Important pour le placement des joueurs */
box-shadow: inset 0 0 50px rgba(0,0,0,0.5), 0 20px 40px rgba(0,0,0,0.8);
border: 18px solid var(--poker-border);
border-radius: 250px;
position: relative;
/* Ombre interne pour l'effet rebords et ombre externe pour la profondeur */
box-shadow:
inset 0 0 60px rgba(0,0,0,0.7),
0 25px 50px rgba(0,0,0,0.9),
0 0 0 4px #3d2b27;
}
/* --- PANEL D'ACTION (ZONE DROITE) --- */
/* Ligne blanche de démarcation sur la table */
.poker-table::after {
content: '';
position: absolute;
top: 25px; left: 25px; right: 25px; bottom: 25px;
border: 2px solid rgba(255,255,255,0.1);
border-radius: 230px;
pointer-events: none;
}
/* --- ZONE CENTRALE (POT) --- */
.pot-area {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
z-index: 2;
}
.total-pot {
font-size: 3.5rem;
font-weight: 900;
color: var(--white);
text-shadow: 0 4px 10px rgba(0,0,0,0.5);
letter-spacing: -1px;
}
.total-pot::before {
content: 'POT: ';
font-size: 0.9rem;
display: block;
color: var(--gold);
letter-spacing: 2px;
}
.current-bet-display {
font-size: 1rem;
text-transform: uppercase;
color: rgba(255,255,255,0.6);
margin-top: -5px;
}
/* --- JOUEURS --- */
.player-slot {
position: absolute;
width: 150px;
z-index: 10;
transition: transform 0.3s ease;
}
.player-info {
background: linear-gradient(145deg, #1e1e1e, #111);
border: 2px solid #333;
border-radius: 15px;
padding: 10px;
text-align: center;
box-shadow: var(--shadow);
}
/* Joueur actif : Effet brillant or */
.player-info.active {
border-color: var(--gold);
box-shadow: 0 0 20px rgba(212, 175, 55, 0.4);
transform: scale(1.08);
background: linear-gradient(145deg, #2a2a2a, #111);
}
.player-name {
display: block;
color: var(--gold);
font-weight: 700;
font-size: 0.9rem;
margin-bottom: 4px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.player-money {
font-size: 1.2rem;
font-weight: bold;
color: #fff;
}
.player-bet {
font-size: 0.8rem;
color: #888;
background: rgba(0,0,0,0.3);
border-radius: 20px;
padding: 2px 8px;
display: inline-block;
margin-top: 5px;
}
/* Dealer Badge */
.dealer-badge {
position: absolute;
top: -12px;
right: -12px;
background: #fff;
color: #000;
width: 28px;
height: 28px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-weight: 900;
box-shadow: 0 2px 5px rgba(0,0,0,0.5);
border: 2px solid var(--poker-border);
}
/* --- POSITIONNEMENT DES SLOTS (AUTO-ADAPTATIF) --- */
.slot-0 { top: -75px; left: 50%; transform: translateX(-50%); }
.slot-1 { top: 10%; right: -130px; }
.slot-2 { top: 50%; right: -160px; transform: translateY(-50%); }
.slot-3 { bottom: 10%; right: -130px; }
.slot-4 { bottom: -75px; left: 50%; transform: translateX(-50%); }
.slot-5 { bottom: 10%; left: -130px; }
.slot-6 { top: 50%; left: -160px; transform: translateY(-50%); }
.slot-7 { top: 10%; left: -130px; }
/* --- PANNEAU D'ACTION --- */
.action-panel {
width: 320px;
background: var(--panel-bg);
border-left: 2px solid var(--gold);
padding: 20px;
display: flex;
flex-direction: column;
box-sizing: border-box;
padding: 25px;
box-shadow: 0 -10px 30px rgba(0,0,0,0.5);
}
.turn-info {
text-align: center;
margin-bottom: 20px;
font-size: 1.1rem;
}
.action-buttons {
display: flex;
justify-content: center;
gap: 15px;
align-items: center;
flex-direction: column;
gap: 12px;
}
/* --- BOUTONS --- */
/* Boutons de base */
.btn {
width: 100%;
padding: 15px;
border-radius: 8px;
padding: 14px 28px;
border-radius: 10px;
border: none;
font-weight: 800;
cursor: pointer;
text-transform: uppercase;
transition: all 0.2s;
font-size: 0.9rem;
width: 80%;
}
.btn-fold { background: #333; color: #999; }
.btn-fold:hover { background: #444; color: #fff; }
.btn-call {
background: transparent;
color: var(--green);
border: 2px solid var(--green);
}
.btn-call:hover { background: var(--green); color: #000; }
.btn-allin {
background: linear-gradient(45deg, #8b0000, #e60000);
color: white;
box-shadow: 0 4px 15px rgba(230, 0, 0, 0.3);
}
.btn-allin:hover { transform: translateY(-3px); box-shadow: 0 6px 20px rgba(230, 0, 0, 0.5); }
/* Groupe Relance Spécial */
.raise-group {
display: flex;
background: #000;
border: 2px solid var(--gold);
border-radius: 10px;
overflow: hidden;
}
#raise-amount {
width: 90px;
background: transparent;
border: none;
color: white;
padding: 10px;
text-align: center;
font-weight: bold;
outline: none;
}
.btn-validate {
background: var(--gold);
border: none;
padding: 0 20px;
color: #000;
font-weight: bold;
cursor: pointer;
}
.btn-call { background: #ffffff !important; color: #000 !important; }
.btn-fold { background: #333; color: #999; }
.btn-allin { background: #8b0000; color: #fff; }
/* Boutons utilitaires du haut */
.btn-spaction, .btn-back, .btn-money {
background: rgba(255,255,255,0.05);
border: 1px solid rgba(212, 175, 55, 0.5);
color: var(--gold);
padding: 8px 15px;
border-radius: 5px;
cursor: pointer;
text-decoration: none;
font-size: 0.8rem;
transition: 0.3s;
margin-left: 5px;
}
.raise-group {
.btn-spaction:hover, .btn-back:hover {
background: var(--gold);
color: #000;
}
/* Suppression des flèches du type "number" */
input::-webkit-outer-spin-button,
input::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
/* --- MENU ADMIN - THÈME BLUEPRINT --- */
.admin-toggle {
position: fixed;
top: 20px;
left: 20px;
z-index: 500;
/* Look rectangulaire et robuste - Bleu */
background: rgba(13, 27, 42, 0.9);
border: 1px solid #4da6ff;
color: #4da6ff;
padding: 10px 20px;
border-radius: 4px;
font-weight: 800;
font-size: 0.75rem;
text-transform: uppercase;
letter-spacing: 1.5px;
cursor: pointer;
/* Ombre portée bleu sombre */
box-shadow: 4px 4px 0px #060c14;
transition: all 0.2s ease;
backdrop-filter: blur(5px);
}
.admin-toggle:hover {
background: #4da6ff;
color: #0d1b2a;
transform: translate(-2px, -2px);
box-shadow: 6px 6px 0px #060c14;
}
.admin-toggle:active {
transform: translate(0, 0);
box-shadow: 2px 2px 0px #060c14;
}
.admin-overlay {
position: fixed;
inset: 0;
/* Dégradé radial bleu profond pour casser le noir pur */
background: radial-gradient(circle, rgba(10, 30, 60, 0.9) 0%, rgba(5, 10, 20, 0.95) 100%);
backdrop-filter: blur(8px);
display: none;
justify-content: center;
align-items: center;
z-index: 1000;
}
.admin-overlay.active {
display: flex;
border: 2px solid var(--gold);
border-radius: 8px;
overflow: hidden;
}
#raise-amount {
flex: 1;
background: #000;
color: #fff;
border: none;
padding: 10px;
text-align: center;
}
.btn-validate { background: var(--gold); border: none; padding: 0 15px; cursor: pointer; font-weight: bold; }
/* --- PLACEMENT DES JOUEURS (ABSOLU PAR RAPPORT A LA TABLE) --- */
.player-slot {
.admin-content {
background: #0d1b2a; /* Bleu Navy sombre */
border: 2px solid #4da6ff;
border-radius: 15px;
padding: 30px;
width: 90%;
max-width: 400px;
position: relative;
text-align: center;
/* Lueur bleue subtile au lieu de l'ombre noire */
box-shadow: 0 0 50px rgba(77, 166, 255, 0.15);
}
.admin-content h3 {
color: #4da6ff;
text-transform: uppercase;
letter-spacing: 2px;
margin-bottom: 25px;
font-size: 1.2rem;
}
.close-admin {
position: absolute;
width: 140px;
z-index: 10;
top: 15px;
right: 15px;
background: none;
border: none;
color: #4da6ff;
opacity: 0.5;
font-size: 1.5rem;
cursor: pointer;
transition: opacity 0.2s;
}
.player-info {
background: #1e1e1e;
border: 2px solid #333;
border-radius: 10px;
.close-admin:hover {
opacity: 1;
}
/* --- ÉLÉMENTS INTERNES ADMIN --- */
.admin-section {
margin: 20px 0;
padding-bottom: 20px;
border-bottom: 1px solid rgba(77, 166, 255, 0.15);
}
.admin-section label {
display: block;
font-size: 0.75rem;
color: #a3d2ff;
text-transform: uppercase;
margin-bottom: 10px;
}
.money-group {
display: flex;
gap: 5px;
justify-content: center;
margin-top: 10px;
}
#money-amount {
background: #050a14;
border: 1px solid #336699;
color: #4da6ff;
padding: 8px;
border-radius: 5px;
width: 100px;
text-align: center;
font-weight: bold;
outline: none;
}
.player-info.active { border-color: var(--gold); box-shadow: 0 0 15px var(--gold); }
#money-amount:focus {
border-color: #4da6ff;
}
/* Positions autour de l'ovale */
.slot-0 { top: -40px; left: 50%; transform: translateX(-50%); }
.slot-1 { top: 15%; right: -70px; }
.slot-2 { top: 50%; right: -90px; transform: translateY(-50%); }
.slot-3 { bottom: 15%; right: -70px; }
.slot-4 { bottom: -40px; left: 50%; transform: translateX(-50%); }
.slot-5 { bottom: 15%; left: -70px; }
.slot-6 { top: 50%; left: -90px; transform: translateY(-50%); }
.slot-7 { top: 15%; left: -70px; }
.admin-actions {
display: flex;
flex-direction: column;
gap: 10px;
margin: 20px 0;
}
/* --- EFFETS --- */
.blur-effect, .All-in-Blur { filter: blur(3px) grayscale(1); opacity: 0.5; }
.pot-area { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); text-align: center; }
.total-pot { font-size: 3rem; font-weight: bold; }
/* --- STYLE DU PANNEAU DE VICTOIRE (ADMIN) --- */
.win-overlay {
position: absolute;
inset: 0;
/* On garde juste un assombrissement propre */
background: rgba(0, 0, 0, 0.75);
display: flex;
justify-content: center;
align-items: center;
z-index: 9999 !important;
border-radius: 230px;
}
.win-panel {
background: #0d1b2a;
border: 2px solid #4da6ff;
border-radius: 20px;
padding: 30px;
width: 90%;
max-width: 400px;
text-align: center;
/* L'ombre bleue suffit largement à détacher le panneau */
box-shadow: 0 0 50px rgba(77, 166, 255, 0.4);
color: #fff;
}
/* On neutralise la classe blur-effect pour qu'elle ne fasse plus rien */
.blur-effect {
filter: none !important;
}
/* Si tu veux quand même que les joueurs couchés soient différents
mais PAS flous, utilise juste l'opacité */
.player-slot.is-folded {
opacity: 0.4;
filter: grayscale(0.5); /* Optionnel : les mettre un peu en gris */
}
#winner-buttons-area {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
margin-top: 20px;
}
.btn-win {
background: rgba(77, 166, 255, 0.1);
border: 1px solid rgba(77, 166, 255, 0.4);
color: #fff;
padding: 12px 10px;
border-radius: 8px;
cursor: pointer;
font-weight: bold;
transition: all 0.2s;
}
.btn-win:hover {
background: #4da6ff;
color: #0d1b2a;
}
/* Boutons d'action spécifiques bleu */
.admin-actions .btn-spaction {
background: rgba(77, 166, 255, 0.05);
border: 1px solid #4da6ff;
color: #4da6ff;
font-weight: bold;
}
.admin-actions .btn-spaction:hover {
background: #4da6ff;
color: #0d1b2a;
}
.btn-danger {
background: #4a0000 !important;
border: 1px solid #ff4d4d !important;
color: #ff4d4d !important;
}
.btn-danger:hover {
background: #ff4d4d !important;
color: #fff !important;
}
.btn-back-home {
display: inline-block;
margin-top: 15px;
color: #4da6ff;
opacity: 0.6;
text-decoration: none;
font-size: 0.8rem;
transition: opacity 0.2s;
}
.btn-back-home:hover {
opacity: 1;
text-decoration: underline;
}
.stat-item {
color: #a3d2ff;
background: rgba(0, 0, 0, 0.2);
padding: 12px;
border-radius: 8px;
font-size: 0.9rem;
margin: 15px 0;
border: 1px dashed rgba(77, 166, 255, 0.3);
}
.stat-item strong {
color: #fff;
font-size: 1.1rem;
}
.switch { position: relative; display: inline-block; width: 50px; height: 26px; }
.switch input { opacity: 0; width: 0; height: 0; }
.slider {
position: absolute; cursor: pointer; top: 0; left: 0; right: 0; bottom: 0;
background-color: #e74c3c; transition: .4s; border-radius: 34px;
}
.slider:before {
position: absolute; content: ""; height: 18px; width: 18px; left: 4px; bottom: 4px;
background-color: white; transition: .4s; border-radius: 50%;
}
input:checked + .slider { background-color: #2ecc71; }
input:checked + .slider:before { transform: translateX(24px); }
/* Container du switch */
.admin-control-group {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px;
background: rgba(255,255,255,0.05);
border-radius: 8px;
margin-bottom: 15px;
}
.switch { position: relative; display: inline-block; width: 50px; height: 26px; }
.switch input { opacity: 0; width: 0; height: 0; }
.slider {
position: absolute; cursor: pointer; top: 0; left: 0; right: 0; bottom: 0;
background-color: #ccc; transition: .4s; border-radius: 34px;
}
.slider:before {
position: absolute; content: ""; height: 18px; width: 18px; left: 4px; bottom: 4px;
background-color: white; transition: .4s; border-radius: 50%;
}
input:checked + .slider { background-color: #2ecc71; }
input:checked + .slider:before { transform: translateX(24px); }
/* Désactive les couleurs et passe en gris */
.action-buttons button:disabled,
.raise-group button:disabled {
background: #444 !important; /* Gris foncé */
border-color: #555 !important;
color: #888 !important;
cursor: not-allowed;
box-shadow: none !important;
filter: grayscale(100%);
}
/* Désactive aussi l'aspect du champ de saisie */
.raise-group input:disabled {
background: #222 !important;
border-color: #333 !important;
color: #555 !important;
cursor: not-allowed;
}
/* Style pour mon propre slot sur la table */
.player-slot.is-me .player-name {
color: #2ecc71; /* Vert flashy */
font-weight: bold;
text-shadow: 0 0 5px rgba(46, 204, 113, 0.5);
}
.player-slot.is-me .player-info {
border: 2px solid rgba(46, 204, 113, 0.4);
}
.player-slot.is-me .player-info.active {
border-color: #2ecc71 !important; /* Vert */
box-shadow: 0 0 25px rgba(46, 204, 113, 0.6) !important; /* Ombre verte plus diffuse */
background: linear-gradient(145deg, #1a2e1f, #0a0a0a) !important; /* Léger reflet vert sombre */
}
/* Changement de couleur du panneau d'action si c'est MON tour */
.action-panel.my-turn-border {
border-top: 4px solid #2ecc71 !important;
background: linear-gradient(to bottom, rgba(46, 204, 113, 0.1), var(--panel-bg));
transition: all 0.3s ease;
}
/* --- PANNEAUX DE FIN DE PARTIE (JOUEURS) --- */
.player-win-overlay {
position: fixed;
inset: 0;
background: rgba(0, 0, 0, 0.9);
display: flex;
justify-content: center;
align-items: center;
z-index: 10000;
text-align: center;
backdrop-filter: blur(5px);
}
.player-win-content {
background: linear-gradient(145deg, #1a1a1a, #0a0a0a);
border: 3px solid var(--gold);
padding: 40px;
border-radius: 20px;
box-shadow: 0 0 50px rgba(212, 175, 55, 0.3);
max-width: 400px;
width: 90%;
}
.player-win-content h2 {
color: var(--gold);
text-transform: uppercase;
letter-spacing: 3px;
margin-bottom: 10px;
}
/* Animation de pulsation pour l'attente */
.waiting-text {
color: #888;
font-style: italic;
animation: pulse 1.5s infinite;
}
@keyframes pulse {
0% { opacity: 0.5; }
50% { opacity: 1; }
100% { opacity: 0.5; }
}
/* État Victoire Finale */
.victory-title {
color: #2ecc71 !important;
font-size: 2rem;
margin-bottom: 20px;
}
.win-amount {
font-size: 1.5rem;
font-weight: bold;
display: block;
margin: 15px 0;
}
.btn-ok {
background: var(--gold);
color: #000;
border: none;
padding: 12px 30px;
border-radius: 8px;
font-weight: 900;
cursor: pointer;
text-transform: uppercase;
margin-top: 20px;
transition: transform 0.2s;
}
.btn-ok:hover {
transform: scale(1.1);
}
@keyframes fall { to { transform: translateY(110vh) rotate(360deg); } }
/* --- ADAPTATION DES SLOTS --- */
@media (max-width: 1200px) {
.poker-table {
width: 700px;
height: 350px;
}
.slot-1, .slot-7 { right: -80px; left: auto; }
.slot-3, .slot-5 { right: -80px; left: auto; }
}
+193 -216
View File
@@ -1,16 +1,19 @@
/* index.css */
/* index.css - Version Poker PAF Harmonisée & Aérée */
:root {
--poker-green: #0e5d32;
--table-green: radial-gradient(circle, #277d46 0%, #1a5e33 100%);
--poker-border: #2c1b18;
--gold: #d4af37;
--wood: #3e2723;
--gold-light: #f9e27d;
--dark-bg: #0a0a0a;
--white: #ffffff;
--wood-dark: #1a0f0d;
}
body {
background-color: #121212;
background-image: radial-gradient(circle, #1a1a1a 0%, #000000 100%);
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #1a1a1a 0%, #050505 100%);
color: var(--white);
font-family: 'Segoe UI', sans-serif;
font-family: 'Segoe UI', Roboto, sans-serif;
display: flex;
justify-content: center;
align-items: center;
@@ -18,245 +21,219 @@ body {
margin: 0;
}
/* --- LE CONTENEUR (Exactement comme la table de l'image 2) --- */
.welcome-container {
background-color: var(--poker-green);
padding: 50px;
border-radius: 80px;
border: 15px solid var(--wood);
box-shadow: 0 0 60px rgba(0,0,0,0.9), inset 0 0 30px rgba(0,0,0,0.5);
background: var(--table-green);
padding: 40px;
border-radius: 40px; /* Moins ovale, plus "carré arrondi" */
border: 15px solid var(--poker-border); /* Bordure épaisse cuir/bois */
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 40px rgba(0,0,0,0.6);
text-align: center;
width: 90%;
max-width: 450px;
max-width: 600px;
position: relative;
/* Petit liseré de finition */
outline: 2px solid #3d2b27;
}
/* --- LE LISERÉ BLANC (AJOUTÉ ICI) --- */
.welcome-container::before {
content: '';
position: absolute;
/* On le décale de 10px vers l'intérieur par rapport à la bordure marron */
top: 10px;
left: 10px;
right: 10px;
bottom: 10px;
border: 1px solid rgba(255, 255, 255, 0.15); /* Blanc très subtil et transparent */
border-radius: 30px; /* Un peu moins que le parent pour suivre la courbe */
pointer-events: none; /* Pour ne pas gêner les clics sur les boutons */
z-index: 1;
}
h1 {
color: var(--gold);
text-transform: uppercase;
font-size: 2.2rem;
margin-bottom: 40px;
text-shadow: 3px 3px 6px rgba(0,0,0,0.7);
font-size: 2.5rem;
margin-bottom: 30px;
letter-spacing: 2px;
text-shadow: 3px 3px 0px rgba(0,0,0,0.8);
}
/* Style pour le lien "Démarrer une partie" */
.btn-start {
display: inline-block;
background: linear-gradient(135deg, #d4af37 0%, #f9e27d 50%, #d4af37 100%);
color: var(--wood);
text-decoration: none;
padding: 15px 30px;
font-weight: bold;
h2 {
font-size: 1.1rem;
color: rgba(255,255,255,0.6);
text-transform: uppercase;
margin-top: 25px;
letter-spacing: 1px;
}
/* --- BOUTON PRINCIPAL CRÉER --- */
.welcome-container > button {
background: linear-gradient(135deg, var(--gold) 0%, var(--gold-light) 50%, var(--gold) 100%);
color: var(--wood-dark);
padding: 18px 40px;
font-weight: 900;
font-size: 1.2rem;
border-radius: 40px;
margin-bottom: 40px;
transition: transform 0.2s, box-shadow 0.2s;
box-shadow: 0 5px 15px rgba(0,0,0,0.4);
}
.btn-start:hover {
transform: scale(1.05);
box-shadow: 0 0 20px rgba(212, 175, 55, 0.6);
}
/* Section rejoindre */
.join-section {
border-top: 1px solid rgba(255,255,255,0.2);
padding-top: 30px;
}
label {
display: block;
color: var(--gold);
margin-bottom: 15px;
font-weight: bold;
}
input[type="text"] {
background: rgba(255, 255, 255, 0.9);
border: 2px solid var(--gold);
border-radius: 5px;
padding: 12px;
width: 60%;
font-size: 1rem;
margin-bottom: 15px;
outline: none;
text-align: center;
}
button {
background-color: var(--wood);
color: var(--gold);
border: 2px solid var(--gold);
padding: 10px 20px;
font-weight: bold;
border-radius: 5px;
border-radius: 50px;
border: none;
cursor: pointer;
transition: background 0.3s;
}
button:hover {
background-color: #5d3a3a;
}
.btn-join-list{
background-color: transparent;
color: var(--gold);
padding-left: 12px;
border: 1px solid var(--gold);
padding: 8px 12px;
border-radius: 5px;
transition: all 0.3s cubic-bezier(0.175, 0.885, 0.32, 1.275);
box-shadow: 0 8px 0px #927521, 0 15px 20px rgba(0,0,0,0.4);
text-transform: uppercase;
margin-bottom: 10px;
}
.btn-join-list:hover {
background-color: var(--gold);
color: var(--wood);
.welcome-container > button:hover {
transform: translateY(-2px);
box-shadow: 0 10px 0px #927521, 0 20px 25px rgba(0,0,0,0.5);
}
li {
display: flex;
justify-content: space-between;
align-items: center;
/* --- LISTE DES PARTIES --- */
#games_list ul {
list-style: none;
padding: 0;
margin: 25px 0;
}
/* --- Mode Mobile --- */
/* --- ADAPTATION MOBILE POUR L'ACCUEIL --- */
@media (max-width: 600px) {
body {
/* On permet le scroll si le contenu est plus haut que l'écran */
height: auto;
padding: 20px 0;
}
.welcome-container {
/* On réduit les bordures massives et le padding */
padding: 30px 20px;
border-width: 8px; /* Bordure en bois moins épaisse */
border-radius: 40px; /* Moins arrondi pour gagner de la place */
width: 85%;
}
h1 {
font-size: 1.6rem; /* Titre plus petit */
margin-bottom: 30px;
}
/* Le bouton principal doit être bien large pour le pouce */
.btn-start {
width: 100%;
box-sizing: border-box; /* Pour que le padding n'agrandisse pas la largeur */
padding: 18px 20px;
font-size: 1.1rem;
}
/* Section rejoindre */
input[type="text"] {
width: 100%; /* L'input prend toute la largeur */
box-sizing: border-box;
padding: 15px;
font-size: 1.1rem; /* Évite le zoom auto de l'iPhone sur les inputs */
}
button {
width: 100%; /* Les boutons de validation passent en pleine largeur */
padding: 15px;
margin-top: 10px;
}
/* Pour la liste des parties */
li {
flex-direction: column; /* On empile le nom et le bouton */
gap: 10px;
background: rgba(0,0,0,0.2);
padding: 15px;
border-radius: 10px;
margin-bottom: 15px;
}
.btn-join-list {
width: 100%;
text-align: center;
}
#games_list li {
margin-bottom: 20px;
}
/* Conteneur principal */
/* --- L'ACCORDÉON (Design des slots joueurs) --- */
.mon-accordeon {
max-width: 600px;
width: 100%;
margin: 20px auto;
font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif;
background-color: #1a1a1a; /* Noir anthracite */
border-radius: 8px;
background-color: rgba(0,0,0,0.4); /* Fond sombre comme les slots */
border-radius: 15px;
border: 2px solid #333;
overflow: hidden;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.5);
border: 1px solid #333;
}
.container-parent {
display: flex;
justify-content: space-between; /* Pousse les éléments aux extrémités */
align-items: center; /* Aligne verticalement au centre (optionnel) */
width: 100%; /* S'assure que le container prend toute la largeur */
text-align: left;
transition: border-color 0.3s;
}
/* L'élément details */
details {
border-bottom: 1px solid #333;
}
details:last-child {
border-bottom: none;
}
/* Le titre (Summary) */
summary {
padding: 15px 20px;
background-color: #1a1a1a;
color: #d4af37; /* Doré sobre */
details[open].mon-accordeon {
border-color: var(--gold);
}
summary {
padding: 18px 25px;
color: var(--gold);
font-weight: bold;
cursor: pointer;
list-style: none; /* Cache la flèche par défaut sur certains navigateurs */
transition: background 0.3s ease;
list-style: none;
display: flex;
justify-content: space-between;
align-items: center;
}
/* Style de survol */
summary:hover {
background-color: #252525;
color: #f0c644;
}
/* Flèche personnalisée à droite */
summary::after {
content: '♣'; /* Trèfle discret */
outline: none;
}
summary::-webkit-details-marker { display: none; }
summary::after {
content: '♣';
font-size: 1.2rem;
transition: transform 0.3s ease;
}
/* Rotation du trèfle quand c'est ouvert */
details[open] summary::after {
transition: transform 0.4s ease;
}
details[open] summary::after {
transform: rotate(180deg);
color: #2e7d32; /* Vert poker au clic */
}
/* Contenu de l'accordéon */
.contenu {
padding: 15px 20px;
background-color: #0d3b2e; /* Vert tapis de table sombre */
color: #e0e0e0;
line-height: 1.6;
border-top: 1px solid #1a1a1a;
color: #4dbf4d;
}
/* --- CONTENU DÉPLOYÉ (Aération améliorée) --- */
.container-parent {
display: flex;
justify-content: space-between;
gap: 30px; /* Plus d'espace entre les boutons et les noms */
padding: 0 25px;
max-height: 0;
opacity: 0;
overflow: hidden;
transition: max-height 0.4s ease, opacity 0.3s ease, padding 0.4s ease;
background: rgba(0,0,0,0.2);
}
details[open] .container-parent {
max-height: 600px;
opacity: 1;
padding: 25px; /* On redonne du souffle ici */
}
/* Zone des noms (Left) */
.left {
flex: 1.2;
border-left: 2px solid rgba(212, 175, 55, 0.2);
padding-left: 20px;
}
.left p {
margin: 5px 0;
font-size: 0.95rem;
}
/* Petit effet de bordure gauche pour marquer l'ouverture */
details[open] {
border-left: 4px solid #2e7d32;
}
color: #eee;
font-weight: 500;
}
/* Zone des boutons (Right) */
.right {
flex: 1;
display: flex;
flex-direction: column;
justify-content: center;
}
.right p {
font-size: 0.85rem;
color: var(--gold);
margin-bottom: 15px;
text-transform: uppercase;
letter-spacing: 1px;
}
/* Boutons Rejoindre */
.btn-join-list, .btn-admin-join-list {
width: 100%;
margin-bottom: 10px;
padding: 12px;
border-radius: 8px;
border: 1px solid var(--gold);
background: transparent;
color: var(--gold);
cursor: pointer;
font-weight: bold;
text-transform: uppercase;
font-size: 0.75rem;
transition: 0.2s;
}
.btn-join-list:hover {
background: var(--gold);
color: black;
}
.btn-admin-join-list {
border-color: rgba(255,255,255,0.3);
color: rgba(255,255,255,0.5);
}
.btn-admin-join-list:hover {
border-color: white;
color: white;
background: rgba(255,255,255,0.1);
}
/* --- RESPONSIVE MOBILE --- */
@media (max-width: 600px) {
.container-parent {
flex-direction: column-reverse; /* Boutons en haut ou en bas selon préférence */
gap: 20px;
}
.welcome-container {
padding: 20px;
border-width: 10px;
}
.left {
border-left: none;
border-top: 1px solid rgba(212, 175, 55, 0.2);
padding-left: 0;
padding-top: 15px;
}
}
+152
View File
@@ -0,0 +1,152 @@
/* --- gameMobile.css Refondu --- */
@media screen and (max-width: 900px) {
/* 1. Structure Globale : On bloque le défilement et on utilise tout l'écran */
body {
height: 100dvh; /* Utilise la hauteur réelle dynamique sur mobile */
overflow: hidden;
position: fixed;
width: 100%;
}
.game-container {
flex-direction: column;
height: 100%;
}
/* 2. La Table : Plus ronde (Arène) */
.table-container {
flex: 1;
padding: 40px 10px;
display: flex;
align-items: center;
justify-content: center;
min-height: 0;
}
.poker-table {
width: 100%;
max-width: 340px;
height: 240px; /* Un peu plus haute pour l'aspect rond */
border-width: 10px;
border-radius: 140px; /* Plus grand rayon pour arrondir les coins */
box-shadow: inset 0 0 30px rgba(0,0,0,0.8), 0 10px 20px rgba(0,0,0,0.5);
}
/* 3. Le Pot : Ajustement taille */
.total-pot {
font-size: 1.8rem;
}
.total-pot::before { font-size: 0.7rem; }
.current-bet-display { font-size: 0.8rem; }
/* 4. Les Joueurs : Positionnement Arène Symétrique */
.player-slot {
width: 78px;
}
.player-info {
padding: 4px;
border-radius: 12px;
border-width: 1px;
}
.player-name { font-size: 0.65rem; margin-bottom: 2px; }
.player-money { font-size: 0.8rem; }
.player-bet { font-size: 0.6rem; padding: 1px 5px; }
.dealer-badge {
width: 20px;
height: 20px;
font-size: 0.7rem;
top: -8px;
right: -8px;
}
/* --- POSITIONNEMENT DES SLOTS --- */
/* Haut et Bas Milieu */
.slot-0 { top: -50px; left: 50%; transform: translateX(-50%); }
.slot-4 { bottom: -50px; left: 50%; transform: translateX(-50%); }
/* Les 4 coins (Diagonales à distance égale) */
/* En haut à droite */
.slot-1 { top: 5%; right: -15px; }
/* En bas à droite */
.slot-3 { bottom: 5%; right: -15px; }
/* En bas à gauche */
.slot-5 { bottom: 5%; left: -15px; }
/* En haut à gauche */
.slot-7 { top: 5%; left: -15px; }
/* Milieux latéraux */
.slot-2 { top: 50%; right: -10px; transform: translateY(-50%); }
.slot-6 { top: 50%; left: -10px; transform: translateY(-50%); }
/* 5. Panneau d'Action : Le "Deck" du bas */
.action-panel {
width: 100% !important;
height: auto;
padding: 15px 10px 25px 10px;
border-left: none;
border-top: 2px solid var(--gold);
background: #151515;
}
.turn-info {
font-size: 0.9rem;
margin-bottom: 12px;
}
.action-buttons {
display: grid;
grid-template-columns: 1fr 1fr;
grid-template-areas:
"fold call"
"raise raise"
"allin allin"
"quit quit";
gap: 8px;
width: 100%;
}
.btn {
width: 100%;
padding: 12px 5px;
font-size: 0.8rem;
}
.btn-fold { grid-area: fold; }
.btn-call { grid-area: call; }
.raise-group {
grid-area: raise;
display: flex;
width: 100%;
}
.btn-allin { grid-area: allin; }
.btn-back {
grid-area: quit;
margin: 0;
background: rgba(255,0,0,0.1);
color: #ff4d4d;
opacity: 0.8;
}
#raise-amount { flex: 1; height: 40px; }
.btn-validate { width: 80px; }
}
/* 6. Optimisation Paysage (Landscape) */
@media screen and (max-height: 500px) and (orientation: landscape) {
.poker-table { height: 160px; max-width: 480px; border-radius: 100px; }
.player-slot { width: 70px; }
/* Ajustement slots en paysage pour ne pas sortir de l'écran */
.slot-1, .slot-7 { top: -10%; }
.slot-3, .slot-5 { bottom: -10%; }
.action-panel { padding: 5px; }
.action-buttons { grid-template-columns: 1fr 1fr 1fr 1fr; grid-template-areas: none; }
.btn-allin, .raise-group, .btn-back { grid-column: auto; }
}
+163
View File
@@ -0,0 +1,163 @@
/* main.css - Sélection du Joueur Poker PAF */
:root {
--table-green: radial-gradient(circle, #277d46 0%, #1a5e33 100%);
--poker-border: #2c1b18;
--gold: #d4af37;
--gold-light: #f9e27d;
--dark-bg: #0a0a0a;
--white: #ffffff;
--wood-dark: #1a0f0d;
}
body {
background-color: var(--dark-bg);
background-image: radial-gradient(circle at center, #1a1a1a 0%, #050505 100%);
color: var(--white);
font-family: 'Segoe UI', Roboto, sans-serif;
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
margin: 0;
padding: 20px;
}
/* --- LE CONTENEUR TABLE --- */
.container {
background: var(--table-green);
padding: 40px;
border-radius: 40px;
border: 15px solid var(--poker-border);
box-shadow: 0 25px 50px rgba(0,0,0,0.9), inset 0 0 40px rgba(0,0,0,0.6);
text-align: center;
width: 95%;
max-width: 700px;
position: relative;
outline: 2px solid #3d2b27;
}
/* --- LE LISERÉ BLANC --- */
.container::before {
content: '';
position: absolute;
top: 10px;
left: 10px;
right: 10px;
bottom: 10px;
border: 1px solid rgba(255, 255, 255, 0.15);
border-radius: 30px;
pointer-events: none;
z-index: 1;
}
h1 {
color: var(--gold);
text-transform: uppercase;
font-size: 1.6rem;
margin-bottom: 10px;
position: relative;
z-index: 2;
text-shadow: 2px 2px 0px rgba(0,0,0,0.8);
}
h2 {
font-size: 1.1rem;
color: var(--white);
margin-bottom: 5px;
position: relative;
z-index: 2;
}
p {
color: rgba(255,255,255,0.7);
font-size: 0.9rem;
margin-bottom: 30px;
position: relative;
z-index: 2;
}
/* --- GRILLE DE SÉLECTION DES JOUEURS --- */
.player-selection {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(140px, 1fr));
gap: 15px;
position: relative;
z-index: 2;
}
.join-player-btn {
background: rgba(0, 0, 0, 0.4);
color: var(--gold);
border: 2px solid rgba(212, 175, 55, 0.3);
padding: 20px 10px;
border-radius: 12px;
cursor: pointer;
font-weight: bold;
font-size: 1rem;
transition: all 0.2s ease;
display: flex;
justify-content: center;
align-items: center;
min-height: 80px;
box-shadow: 0 4px 10px rgba(0,0,0,0.3);
}
.join-player-btn:hover {
background: var(--gold);
color: var(--wood-dark);
transform: translateY(-3px);
border-color: var(--gold-light);
box-shadow: 0 8px 15px rgba(0,0,0,0.5);
}
/* Effet au clic */
.join-player-btn:active {
transform: translateY(0);
}
.back-btn {
position: absolute;
top: 25px;
left: 30px;
color: var(--gold);
background: none !important;
border: none !important;
font-weight: bold;
font-size: 0.8rem;
cursor: pointer;
z-index: 10;
opacity: 0.8;
transition: opacity 0.3s, transform 0.2s;
text-transform: uppercase;
display: flex;
align-items: center;
gap: 5px;
}
.back-btn:hover {
opacity: 1;
transform: translateX(-3px);
}
/* --- MOBILE --- */
@media (max-width: 600px) {
.container {
padding: 25px 15px;
border-width: 10px;
}
.player-selection {
grid-template-columns: repeat(2, 1fr); /* 2 colonnes sur mobile */
gap: 10px;
}
.back-btn {
position: relative;
top: 0;
left: 0;
margin-bottom: 20px;
justify-content: flex-start;
}
.join-player-btn {
padding: 15px 5px;
font-size: 0.9rem;
}
}
+2 -2
View File
@@ -4,7 +4,7 @@
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('../Php/RequestsHandler.php', {
const response = await fetch('RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
@@ -97,7 +97,7 @@ loginForm.addEventListener('submit', async function(event) {
}
const result = await SqlRequest('setFirstPlayer', {game_id: gameId})
if (result.success) {
window.location.href = '../Html/Game.html?game_id=' + gameId;
window.location.href = 'admin-login.html?game_id=' + gameId;
} else {
console.error("Erreur lors de la définition du premier joueur :", result.error);
}
+327 -125
View File
@@ -33,27 +33,169 @@ async function SqlRequest(action, params = {}) {
}
// Fonctions pour démarrer la page
// Remplace ton window.onload par ceci :
window.onload = async function() {
gameData = await getGame();
playersData = await getPlayers();
const urlParams = new URLSearchParams(window.location.search);
const gId = urlParams.get('game_id');
// On récupère les données initiales
gameData = await getGame(gId);
playersData = await getPlayers();
document.getElementById('title_page').textContent = gameData.name + " - Poker PAF";
updateClientInterface();
// --- LANCEMENT DU TEMPS RÉEL (SSE) ---
startRealTimeSync(gId);
}
function startRealTimeSync(gameId) {
const evtSource = new EventSource(`stream.php?game_id=${gameId}`);
evtSource.onmessage = function(event) {
const data = JSON.parse(event.data);
// On met à jour nos variables globales avec les données fraîches du serveur
gameData = data.game;
playersData = data.players;
console.log("🔄 Table synchronisée");
// On rafraîchit l'affichage sans recharger la page
updateClientInterface();
};
evtSource.onerror = function() {
console.log("⚠️ Connexion perdue, tentative de reconnexion...");
};
}
// Dans game.js
let lastDataHash = "";
async function updateClientInterface() {
if (!gameData) return;
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id'));
const actionPanel = document.querySelector('.action-panel');
// --- 1. GESTION DES PANNEAUX DE VICTOIRE (SYNCHRO SSE) ---
console.log("DEBUG STATUS SSE:", gameData.status);
if (gameData.status === 'deciding') {
// L'admin est en train de choisir : on affiche "Attente"
showWaitingForWinner();
}
else if (gameData.status === 'finished' && gameData.winner_id) {
// Un gagnant a été validé en BDD
const winner = playersData.find(p => Number(p.id) === Number(gameData.winner_id));
const winnerName = winner ? winner.name : "Un joueur";
// showVictoryScreen s'occupe maintenant de supprimer l'ancien panneau
// avant d'afficher le nouveau avec les confettis.
showVictoryScreen(winnerName, gameData.pot);
}
else if (gameData.status === 'playing') {
// Si l'admin a relancé la partie (StartNewGame), on nettoie les panneaux
// pour ceux qui n'auraient pas cliqué sur "OK"
closeVictoryScreen();
}
// --- 2. GESTION DU HASH POUR L'INTERFACE DE TABLE ---
const currentHash = `${gameData.pot}-${gameData.current_player_id}-${gameData.last_bet}-${gameData.is_locked}-${gameData.status}`;
if (currentHash === lastDataHash) return;
lastDataHash = currentHash;
setupPlayers();
getCurrentPlayer();
// --- 3. GESTION DES BOUTONS ET DU TOUR ---
activePlayerLabel.textContent = `${currentPlayer.name} (${currentPlayer.money} 🪙)`;
const isLocked = Number(gameData.is_locked) === 1;
const isMyTurn = Number(gameData.current_player_id) === viewerId;
const turnInfo = document.querySelector('.turn-info');
const inputs = document.querySelectorAll('.action-buttons button, .raise-group input, .raise-group button');
// Bordure de tour
if (!isLocked && isMyTurn && gameData.status === 'playing') {
actionPanel.classList.add('my-turn-border');
} else {
actionPanel.classList.remove('my-turn-border');
}
if (isLocked) {
if (turnInfo) turnInfo.innerHTML = `<span style="color: #f1c40f; font-weight: bold;">🔒 Jeu verrouillé. En attente de l'Admin...</span>`;
inputs.forEach(el => el.disabled = true);
} else if (!isMyTurn) {
if (turnInfo && currentPlayer) {
turnInfo.innerHTML = `Attente de <strong style="color: #e74c3c;">${currentPlayer.name}</strong>...`;
}
inputs.forEach(el => el.disabled = true);
} else {
if (turnInfo) turnInfo.innerHTML = `<span style="color: #2ecc71; font-weight: bold;">✅ C'est à vous de jouer !</span>`;
inputs.forEach(el => el.disabled = false);
}
// Mise à jour du label du haut
if (currentPlayer && activePlayerLabel) {
activePlayerLabel.textContent = `${currentPlayer.name} (${currentPlayer.money} 🪙)`;
}
}
// Fonction pour envoyer l'ordre au serveur
async function toggleGameLock(checkbox) {
const status = checkbox.checked ? 0 : 1;
// 1. On change d'abord le statut de verrouillage
const response = await SqlRequest('toggle_lock', {
game_id: gameData.id,
status: status
});
if (response && response.success) {
// 2. Si on vient de DÉVERROUILLER (status 0), on reset le joueur actif
if (status === 0) {
console.log("🔓 Déverrouillage : Réinitialisation au joueur après le Dealer...");
await resetToPostDealerPlayer();
}
} else {
alert("Erreur lors du changement de statut");
checkbox.checked = !checkbox.checked;
}
}
async function resetToPostDealerPlayer() {
// On cherche l'index du dealer dans playersData
const dealerIndex = playersData.findIndex(p => Number(p.is_dealer) === 1);
// Le premier joueur à parler est (dealer + 1), mais on doit gérer la boucle du tableau
// et sauter les joueurs qui se sont couchés (is_folded)
let nextIndex = (dealerIndex + 1) % playersData.length;
// Sécurité : on cherche le prochain qui n'est pas couché
let attempts = 0;
while (playersData[nextIndex].is_folded && attempts < playersData.length) {
nextIndex = (nextIndex + 1) % playersData.length;
attempts++;
}
const firstPlayerId = playersData[nextIndex].id;
// On envoie l'ordre au serveur de mettre ce joueur en actif
await SqlRequest('set_current_player', {
game_id: gameData.id,
player_id: firstPlayerId
});
}
async function setupPlayers() {
const PokerTable = document.getElementById('table');
PokerTable.innerHTML = ''; // Clear existing players
let newHtml = ``;
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id')); // On récupère qui regarde la page
newHtml += `
const PokerTable = document.getElementById('table');
PokerTable.innerHTML = '';
let newHtml = `
<div class="pot-area">
<div class="total-pot">${gameData.pot}</div>
<div id="Mise" class="current-bet-display">Mise: ${gameData.last_bet}</div>
@@ -61,12 +203,21 @@ async function setupPlayers() {
`;
playersData.forEach((player, index) => {
const isDealer = Number(player.is_dealer) === 1;
const isMe = Number(player.id) === viewerId; // Est-ce moi ?
const isActive = Number(gameData.current_player_id) === Number(player.id);
newHtml += `
<div class="player-slot slot-${index}${player.is_folded ? ' blur-effect' : ''}${player.money <= 0 ? ' All-in-Blur' : ''}" onclick="changePlayer(${player.id})" data-id="${player.id}">
<div class="player-info${gameData.current_player_id == player.id ? ' active' : ''}">
${player.is_dealer ? '<div class="dealer-badge">D</div>' : ''}
<div class="player-slot slot-${index}
${player.is_folded ? ' blur-effect' : ''}
${player.money <= 0 ? ' All-in-Blur' : ''}
${isMe ? 'is-me' : ''}"
data-id="${player.id}">
<div class="player-info ${isActive ? ' active' : ''}">
${isDealer ? '<div class="dealer-badge">D</div>' : ''}
<span class="player-name">J${index + 1} : ${player.name}</span>
<span class="player-name">${isMe ? 'VOUS' : 'J' + (index + 1)} : ${player.name}</span>
<span class="player-money">${player.money} 🪙</span><br>
<span class="player-bet">Mise: ${player.current_bet} 🪙</span>
</div>
@@ -105,8 +256,13 @@ async function getPlayers() {
}
}
async function getCurrentPlayer() {
currentPlayer = playersData.find(player => player.id === gameData.current_player_id);
function getCurrentPlayer() {
if (!playersData || !gameData) return null;
// On cherche le joueur dans le tableau par son ID
currentPlayer = playersData.find(player => Number(player.id) === Number(gameData.current_player_id));
return currentPlayer;
}
// -----------------------------------------------------
@@ -134,6 +290,14 @@ async function changePlayer(id = null) {
}
async function playerFold() {
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id'));
// Sécurité : si l'ID de l'URL n'est pas celui du joueur actif, on stoppe tout
if (Number(gameData.current_player_id) !== viewerId) {
alert("Ce n'est pas votre tour !");
return;
}
const response = await SqlRequest('fold', { player_id: gameData.current_player_id });
if (response.success) {
playersData = await getPlayers();
@@ -144,52 +308,121 @@ async function playerFold() {
}
async function playerRaise() {
const betAmount = parseInt(document.getElementById('raise-amount').value);
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id'));
if (betAmount <= 0) {
alert("Veuillez entrer un montant de mise valide.");
// Sécurité : si l'ID de l'URL n'est pas celui du joueur actif, on stoppe tout
if (Number(gameData.current_player_id) !== viewerId) {
alert("Ce n'est pas votre tour !");
return;
}
const amount = betAmount + gameData.last_bet - currentPlayer.current_bet;
const betInput = document.getElementById('raise-amount');
const betValue = parseInt(betInput.value);
if (currentPlayer.money < amount) {
alert("Vous n'avez pas assez d'argent pour cette mise.");
// Validation basique du champ de saisie
if (isNaN(betValue) || betValue <= 0) {
alert("Veuillez saisir un montant valide.");
return;
}
const response = await SqlRequest('raise', { game_id: gameData.id, player_id: gameData.current_player_id, amount: amount, current_bet: currentPlayer.current_bet });
if (response.success) {
gameData.last_bet = currentPlayer.current_bet + amount;
gameData.pot += amount;
playersData = await getPlayers();
changePlayer();
// Envoi de la requête de relance au serveur
const response = await SqlRequest('raise', {
game_id: gameData.id,
player_id: gameData.current_player_id,
bet_input: betValue
});
if (response && response.success) {
betInput.value = ''; // Réinitialisation du champ
await changePlayer(); // Passage au joueur suivant
} else {
console.error("Erreur lors du raise :", response.error);
// Affichage de l'erreur retournée par le PHP (ex: "Fonds insuffisants")
alert("Erreur : " + (response ? response.error : "Serveur injoignable"));
}
}
async function playerFollow() {
if (currentPlayer.current_bet >= gameData.last_bet) {
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id'));
// Sécurité : si l'ID de l'URL n'est pas celui du joueur actif, on stoppe tout
if (Number(gameData.current_player_id) !== viewerId) {
alert("Ce n'est pas votre tour !");
return;
}
// Si le joueur a déjà mis la somme requise
if (Number(currentPlayer.current_bet) >= Number(gameData.last_bet)) {
// AU LIEU DE changePlayer(), on vérifie si le tour est fini
const activePlayers = playersData.filter(p => Number(p.is_folded) === 0);
const allMatched = activePlayers.every(p => Number(p.current_bet) === Number(gameData.last_bet));
if (allMatched) {
await SqlRequest('toggle_lock', { game_id: gameData.id, status: 1 });
return; // On s'arrête là, le SSE fera le reste
}
await changePlayer();
return;
}
// 1. On force la récupération du joueur actuel s'il est manquant
if (!currentPlayer) {
await getCurrentPlayer();
}
// 2. Si après ça il est toujours introuvable, on arrête pour éviter l'erreur
if (!currentPlayer) {
console.error("Erreur : Impossible de trouver les données du joueur actif.");
return;
}
// 3. Logique de suivi
if (Number(currentPlayer.current_bet) >= Number(gameData.last_bet)) {
changePlayer();
return;
}
let delta_amount = gameData.last_bet - currentPlayer.current_bet;
if (currentPlayer.money < delta_amount) {
delta_amount = currentPlayer.money;
// Calcul du montant à ajouter
let delta_amount = Math.max(0, Number(gameData.last_bet) - Number(currentPlayer.current_bet));
if (Number(currentPlayer.money) < delta_amount) {
delta_amount = Number(currentPlayer.money);
}
const response = await SqlRequest('follow', { game_id: gameData.id, player_id: gameData.current_player_id, amount: delta_amount });
if (response.success) {
gameData.pot += delta_amount;
playersData = await getPlayers();
changePlayer();
} else {
console.error("Erreur lors du follow :", response.error);
const response = await SqlRequest('follow', {
game_id: gameData.id,
player_id: gameData.current_player_id,
amount: delta_amount
});
if (response && response.success) {
// --- LOGIQUE DE VÉRIFICATION DU TOUR ---
// On récupère les données fraîches pour savoir si c'était le dernier à suivre
const refreshedPlayers = await getPlayers();
// On vérifie si tout le monde a mis la même somme (et n'est pas couché)
const activePlayers = refreshedPlayers.filter(p => Number(p.is_folded) === 0);
const allMatched = activePlayers.every(p => Number(p.current_bet) === Number(gameData.last_bet));
if (allMatched) {
// On demande au serveur de verrouiller la partie (si tu as l'action prévue)
await SqlRequest('toggle_lock', { game_id: gameData.id, status: 1 });
console.log("Tour terminé, table verrouillée.");
} else {
// Sinon on passe juste au suivant
await changePlayer();
}
}
}
async function playerAllIn() {
const urlParams = new URLSearchParams(window.location.search);
const viewerId = Number(urlParams.get('player_id'));
// Sécurité : si l'ID de l'URL n'est pas celui du joueur actif, on stoppe tout
if (Number(gameData.current_player_id) !== viewerId) {
alert("Ce n'est pas votre tour !");
return;
}
const response = await SqlRequest('all_in', { game_id: gameData.id, player_id: gameData.current_player_id });
if (response.success) {
gameData = await getGame(gameData.id);
@@ -200,102 +433,71 @@ async function playerAllIn() {
}
}
// -----------------------------------------------------
// Étape 1 : Afficher l'attente quand l'admin termine la partie
function showWaitingForWinner() {
if (document.getElementById('player-modal')) return;
// Fonctions pour les actions administratives
async function endGame() {
const container = document.querySelector('.table-container');
if (!container) {
console.error("Conteneur .table-container introuvable");
return;
}
if (document.querySelector('.win-panel')) return;
const winOverlay = document.createElement('div');
winOverlay.className = 'win-overlay';
const winPanel = document.createElement('div');
winPanel.className = 'win-panel';
winPanel.innerHTML = `
<h2>🏆 La partie est terminée ! 🏆<br>Qui a gagné ?</h2>
<div id="winner-buttons-area"></div>
`;
const overlay = document.createElement('div');
overlay.id = 'player-modal';
overlay.className = 'player-win-overlay';
winOverlay.appendChild(winPanel);
container.appendChild(winOverlay);
const area = document.getElementById('winner-buttons-area');
const playerElements = document.querySelectorAll('.player-slot');
playerElements.forEach(slot => {
const id = slot.getAttribute('data-id');
const name = slot.querySelector('.player-name').textContent.split(': ')[1];
const btn = document.createElement('button');
btn.className = 'btn-win';
btn.innerText = name;
btn.onclick = () => declareWinner(id);
area.appendChild(btn);
});
document.getElementById('end-game-screen').style.display = 'flex';
container.classList.add('blur-effect');
overlay.innerHTML = `
<div class="player-win-content">
<h2>FIN DE PARTIE</h2>
<p class="waiting-text">Détermination du gagnant en cours...</p>
</div>
`;
document.body.appendChild(overlay);
}
async function declareWinner(playerId) {
const container = document.querySelector('.table-container');
container.classList.remove('blur-effect');
let victoryDisplayedFor = null; // Variable globale
const response = await SqlRequest('declare_winner', { game_id: gameData.id, player_id: playerId });
if (response.success) {
const winPanel = document.querySelector('.win-panel');
if (winPanel) {
winPanel.innerHTML = `
<h2>${playersData.find(player => player.id == playerId).name} gagne la partie et remporte ${gameData.last_bet} 🪙 !</h2>
<button class="btn-back" onclick="window.location.href='index.html'">Retour à l'accueil</button>
<button class="btn-replay" onclick="StartNewGame()">Rejouer</button>
`;
}
} else {
console.error("Erreur lors de la déclaration du gagnant :", response.error);
}
}
async function StartNewGame() {
window.location.reload();
}
async function addMoney() {
let amount = parseInt(document.getElementById('money-amount').value);
if (isNaN(amount)) {
alert("Veuillez entrer un montant valide.");
return;
function showVictoryScreen(winnerName, amount) {
// 1. On cherche s'il y a déjà un panneau ouvert (celui d'attente par exemple)
const existingModal = document.getElementById('player-modal');
if (existingModal) {
existingModal.remove(); // On le supprime proprement
}
const response = await SqlRequest('add_money', { player_id: gameData.current_player_id, amount: amount });
if (response.success) {
playersData = await getPlayers();
updateClientInterface();
} else {
console.error("Erreur lors de l'ajout d'argent :", response.error);
}
// 2. On crée le nouveau panneau de victoire
const modal = document.createElement('div');
modal.id = 'player-modal';
modal.className = 'player-win-overlay';
modal.innerHTML = `
<div class="player-win-content">
<h2 class="victory-title">VICTOIRE DE ${winnerName}</h2>
<span class="win-amount">Il remporte ${amount} 🪙</span>
<button class="btn-ok" onclick="closeVictoryScreen()">OK</button>
</div>
`;
document.body.appendChild(modal);
// On lance les confettis
if (typeof startConfetti === "function") startConfetti();
}
async function deleteGame() {
const confirmation = confirm("Êtes-vous sûr de vouloir supprimer cette partie ? Cette action est irréversible.");
if (!confirmation) return;
const response = await SqlRequest('delete_game', { game_id: gameData.id });
if (response.success) {
console.log("Partie supprimée avec succès.", response.success);
window.location.replace('index.html');
} else {
console.error("Erreur lors de la suppression du jeu :", response.error);
}
// Et dans ton closeVictoryScreen
function closeVictoryScreen() {
const modal = document.getElementById('player-modal');
if (modal) modal.remove();
victoryDisplayedFor = null; // Reset pour la prochaine partie
}
function startConfetti() {
for (let i = 0; i < 50; i++) {
const confetti = document.createElement('div');
confetti.style.cssText = `
position: fixed; width: 10px; height: 10px;
background: ${['#d4af37','#ffffff','#2ecc71'][Math.floor(Math.random()*3)]};
top: -10px; left: ${Math.random() * 100}vw;
z-index: 10001; pointer-events: none;
border-radius: 50%;
animation: fall ${2 + Math.random() * 3}s linear forwards;
`;
document.body.appendChild(confetti);
setTimeout(() => confetti.remove(), 5000);
}
}
+200 -28
View File
@@ -30,10 +30,40 @@ async function SqlRequest(action, params = {}) {
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
function startRealTimeSync(gameId) {
const evtSource = new EventSource(`stream.php?game_id=${gameId}`);
evtSource.onmessage = function(event) {
const data = JSON.parse(event.data);
// On met à jour nos variables globales avec les données fraîches du serveur
gameData = data.game;
playersData = data.players;
console.log("🔄 Table synchronisée");
// On rafraîchit l'affichage sans recharger la page
updateClientInterface();
};
evtSource.onerror = function() {
console.log("⚠️ Connexion perdue, tentative de reconnexion...");
};
}
// Fonction pour ouvrir le menu administrateur
function toggleAdminMenu() {
const menu = document.getElementById('admin-menu');
menu.classList.toggle('active');
}
// Fonctions pour démarrer la page
window.onload = async function() {
const urlParams = new URLSearchParams(window.location.search);
const gId = urlParams.get('game_id');
const result = await SqlRequest('is_admin');
console.log("Vérification des droits administrateur :", result);
if (!result.is_admin) {
@@ -45,15 +75,98 @@ window.onload = async function() {
document.getElementById('title_page').textContent = "Vue Administrateur - " + gameData.name + " - PokerPaf";
updateClientInterface();
startRealTimeSync(gId);
}
async function updateClientInterface() {
setupPlayers();
getCurrentPlayer();
refreshAdminPanel();
activePlayerLabel.textContent = `${currentPlayer.name} (${currentPlayer.money} 🪙)`;
}
function refreshAdminPanel() {
const adminPanel = document.getElementById('admin-lock-control');
if (!adminPanel) return;
let statsItem = document.getElementById('stat-item');
if (statsItem) {
statsItem.innerHTML = `
MISE ACTUELLE: <strong id="current-bet">${gameData.last_bet}</strong><br>
POT ACTUEL <strong id="current-pot">${gameData.pot}</strong>
`;
}
const isLocked = Number(gameData.is_locked) === 1;
let lockSwitch = document.getElementById('lock-switch');
// On ne crée le HTML que s'il n'existe pas encore
if (!lockSwitch) {
adminPanel.innerHTML = `
<div class="admin-control-group">
<span>Autoriser le jeu :</span>
<label class="switch">
<input type="checkbox" id="lock-switch" ${!isLocked ? 'checked' : ''} onchange="toggleGameLock(this)">
<span class="slider"></span>
</label>
</div>
`;
} else {
// Si le switch existe, on met à jour son état SEULEMENT si l'admin ne le touche pas
if (document.activeElement !== lockSwitch) {
lockSwitch.checked = !isLocked;
}
}
}
// Fonction pour envoyer l'ordre au serveur
async function toggleGameLock(checkbox) {
const status = checkbox.checked ? 0 : 1;
// 1. On change d'abord le statut de verrouillage
const response = await SqlRequest('toggle_lock', {
game_id: gameData.id,
status: status
});
if (response && response.success) {
// 2. Si on vient de DÉVERROUILLER (status 0), on reset le joueur actif
if (status === 0) {
console.log("🔓 Déverrouillage : Réinitialisation au joueur après le Dealer...");
await resetToPostDealerPlayer();
}
} else {
alert("Erreur lors du changement de statut");
checkbox.checked = !checkbox.checked;
}
}
async function resetToPostDealerPlayer() {
// On cherche l'index du dealer dans playersData
const dealerIndex = playersData.findIndex(p => Number(p.is_dealer) === 1);
// Le premier joueur à parler est (dealer + 1), mais on doit gérer la boucle du tableau
// et sauter les joueurs qui se sont couchés (is_folded)
let nextIndex = (dealerIndex + 1) % playersData.length;
// Sécurité : on cherche le prochain qui n'est pas couché
let attempts = 0;
while (playersData[nextIndex].is_folded && attempts < playersData.length) {
nextIndex = (nextIndex + 1) % playersData.length;
attempts++;
}
const firstPlayerId = playersData[nextIndex].id;
// On envoie l'ordre au serveur de mettre ce joueur en actif
await SqlRequest('set_current_player', {
game_id: gameData.id,
player_id: firstPlayerId
});
}
async function setupPlayers() {
const PokerTable = document.getElementById('table');
PokerTable.innerHTML = ''; // Clear existing players
@@ -67,10 +180,14 @@ async function setupPlayers() {
`;
playersData.forEach((player, index) => {
// On s'assure de comparer avec le nombre 1 car la BDD renvoie souvent des strings ou des entiers
const isDealer = Number(player.is_dealer) === 1;
newHtml += `
<div class="player-slot slot-${index}${player.is_folded ? ' blur-effect' : ''}${player.money <= 0 ? ' All-in-Blur' : ''}" onclick="changePlayer(${player.id})" data-id="${player.id}">
<div class="player-info${gameData.current_player_id == player.id ? ' active' : ''}">
${player.is_dealer ? '<div class="dealer-badge">D</div>' : ''}
${isDealer ? '<div class="dealer-badge">D</div>' : ''}
<span class="player-name">J${index + 1} : ${player.name}</span>
<span class="player-money">${player.money} 🪙</span><br>
@@ -212,33 +329,39 @@ async function playerAllIn() {
// Fonctions pour les actions administratives
async function endGame() {
const container = document.querySelector('.table-container');
if (!container) {
console.error("Conteneur .table-container introuvable");
return;
}
if (document.querySelector('.win-panel')) return;
await SqlRequest('update_game_status', {
game_id: gameData.id,
status: 'deciding'
});
// 1. On vérifie si le panel existe déjà pour éviter les doublons
if (document.querySelector('.win-overlay')) return;
// 2. Création de l'overlay (on l'appelle win-overlay pour le CSS)
const winOverlay = document.createElement('div');
winOverlay.className = 'win-overlay';
// 3. Création du panel blanc/bleu
const winPanel = document.createElement('div');
winPanel.className = 'win-panel';
winPanel.innerHTML = `
<h2>🏆 La partie est terminée ! 🏆<br>Qui a gagné ?</h2>
<div id="winner-buttons-area"></div>
<button class="btn-spaction" onclick="this.parentElement.parentElement.remove()">Annuler</button>
`;
winOverlay.appendChild(winPanel);
container.appendChild(winOverlay);
// IMPORTANCE : On l'attache au BODY pour qu'il soit au-dessus de TOUT (même l'admin)
document.body.appendChild(winOverlay);
const area = document.getElementById('winner-buttons-area');
const playerElements = document.querySelectorAll('.player-slot');
playerElements.forEach(slot => {
const id = slot.getAttribute('data-id');
const name = slot.querySelector('.player-name').textContent.split(': ')[1];
// On récupère le nom proprement
const nameElement = slot.querySelector('.player-name');
const name = nameElement ? nameElement.textContent.replace('VOUS', '').replace(':', '').trim() : "Joueur " + id;
const btn = document.createElement('button');
btn.className = 'btn-win';
@@ -247,33 +370,82 @@ async function endGame() {
area.appendChild(btn);
});
document.getElementById('end-game-screen').style.display = 'flex';
container.classList.add('blur-effect');
// On supprime la ligne qui cherchait 'end-game-screen' car winOverlay fait déjà le job
}
async function declareWinner(playerId) {
const container = document.querySelector('.table-container');
container.classList.remove('blur-effect');
console.log("Début de la procédure de victoire...");
const response = await SqlRequest('declare_winner', { game_id: gameData.id, player_id: playerId });
if (response.success) {
const winPanel = document.querySelector('.win-panel');
if (winPanel) {
winPanel.innerHTML = `
// 1. Première requête : On définit le gagnant
const resWinner = await SqlRequest('set_winner', {
game_id: gameData.id,
player_id: playerId
});
<h2>${playersData.find(player => player.id == playerId).name} gagne la partie et remporte ${gameData.last_bet} 🪙 !</h2>
<button class="btn-back" onclick="window.location.href='index.html'">Retour à l'accueil</button>
<button class="btn-replay" onclick="StartNewGame()">Rejouer</button>
`;
if (resWinner && resWinner.success) {
console.log("✅ Winner ID mis à jour en BDD");
// 2. Deuxième requête : On passe le statut à 'finished'
// C'est cette requête qui va déclencher l'écran de victoire chez les joueurs via le SSE
const resStatus = await SqlRequest('update_game_status', {
game_id: gameData.id,
status: 'finished'
});
if (resStatus && resStatus.success) {
console.log("✅ Statut passé à 'finished'");
// Mise à jour de l'interface Admin
showAdminWinPanel(playerId);
}
} else {
console.error("Erreur lors de la déclaration du gagnant :", response.error);
alert("Erreur lors de la mise à jour du gagnant.");
}
}
// Fonction isolée pour l'affichage du panel admin (plus propre)
function showAdminWinPanel(playerId) {
const container = document.querySelector('.table-container');
if (container) container.classList.remove('blur-effect');
const winPanel = document.querySelector('.win-panel');
if (winPanel) {
const winner = playersData.find(p => p.id == playerId);
winPanel.innerHTML = `
<h2>🏆 Victoire de ${winner ? winner.name : 'Joueur'}</h2>
<p>Le pot de ${gameData.pot} 🪙 lui a été attribué.</p>
<button class="btn-spaction" onclick="StartNewGame()">Nouvelle Manche</button>
`;
}
}
async function StartNewGame() {
window.location.reload();
// 1. On force le verrouillage (status: 1) avant de relancer
try {
const response = await SqlRequest('toggle_lock', {
game_id: gameData.id,
status: 1 // 1 pour verrouillé
});
if (response.success) {
console.log("Partie verrouillée, relance en cours...");
// 2. On recharge la page pour démarrer la nouvelle main
const response = await SqlRequest('update_game_status', {
game_id: gameData.id,
status: 'playing'
});
if(response.success){
window.location.reload();
} else {
console.error("Erreur de changement de status :", response.error);
}
} else {
console.error("Erreur de verrouillage :", response.error);
// Optionnel : on recharge quand même ou on affiche une alerte
window.location.reload();
}
} catch (error) {
console.error("Erreur réseau :", error);
window.location.reload();
}
}
async function addMoney() {
+275 -178
View File
@@ -1,6 +1,9 @@
<?php
// On commence par session_start AVANT tout envoi de texte
session_start();
header('Content-Type: application/json');
// Configuration BDD
$host = 'localhost';
$db = 'poker_paf';
$user = 'root';
@@ -9,244 +12,338 @@ $pass = '';
$options = [
PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
// C'est cette ligne qui fait la différence :
PDO::ATTR_EMULATE_PREPARES => false,
PDO::ATTR_STRINGIFY_FETCHES => false,
];
// charger la BDD
try {
$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass, $options);
$pdo->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION);
} catch (Exception $e) {
die(json_encode(['error' => 'Connexion échouée']));
echo json_encode(['success' => false, 'error' => 'Connexion échouée']);
exit;
}
// lire les données JSON envoyées par le client
// Lecture de l'input
$json = file_get_contents('php://input');
$data = json_decode($json, true);
if (!$data || !isset($data['action'])) {
echo json_encode(['error' => 'Aucune action spécifiée']);
echo json_encode(['success' => false, 'error' => 'Aucune action spécifiée']);
exit;
}
$action = $data['action'];
$params = $data['params'] ?? [];
$response = [];
switch ($action) {
case 'getGame':
$stmt = $pdo->prepare("SELECT * FROM games WHERE id = ?");
$stmt->execute([$params['game_id']]);
$game = $stmt->fetch(PDO::FETCH_ASSOC);
if ($game) {
$response = ['success' => true, 'game' => $game];
} else {
$response = ['error' => 'Partie non trouvée'];
}
break;
$stmt->execute([(int)$params['game_id']]);
$game = $stmt->fetch();
echo json_encode(['success' => true, 'game' => $game]);
exit;
case 'getPlayers':
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ?");
$stmt->execute([$params['game_id']]);
$players = $stmt->fetchAll(PDO::FETCH_ASSOC);
$response = ['success' => true, 'players' => $players];
break;
$stmt->execute([(int)$params['game_id']]);
$players = $stmt->fetchAll();
echo json_encode(['success' => true, 'players' => $players]);
exit;
case 'createGame':
$stmt = $pdo->prepare("INSERT INTO games (start_money, start_blind, name) VALUES (?, ?, ?)");
$stmt->execute([$params['start_money'], $params['blind'], $params['name']]);
$game_id = $pdo->lastInsertId();
$response = ['success' => true, 'game_id' => $game_id];
break;
$stmt->execute([(int)$params['start_money'], (int)$params['blind'], $params['name']]);
echo json_encode(['success' => true, 'game_id' => $pdo->lastInsertId()]);
exit;
case 'addPlayer':
$stmt = $pdo->prepare("INSERT INTO players (name, game_id, money) VALUES (?, ?, ?)");
$stmt->execute([$params['name'], $params['game_id'], $params['money']]);
$player_id = $pdo->lastInsertId();
$response = ['success' => true];
break;
case 'setFirstPlayer':
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$params['game_id']]);
$first_player = $stmt->fetch(PDO::FETCH_ASSOC);
if ($first_player) {
$first_player_id = $first_player['id'];
$stmt = $pdo->prepare("UPDATE games SET current_player_id = ? WHERE id = ?");
$stmt->execute([$first_player_id, $params['game_id']]);
$stmt = $pdo->prepare("UPDATE players SET is_dealer = 1 WHERE id = ?");
$stmt->execute([$first_player_id]);
$response = ['success' => true];
} else {
$response = ['error' => 'Aucun joueur trouvé pour cette partie'];
}
break;
$stmt->execute([$params['name'], (int)$params['game_id'], (int)$params['money']]);
echo json_encode(['success' => true]);
exit;
case 'next_player':
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND is_folded = 0 AND id > ? AND money <> 0 ORDER BY id ASC LIMIT 1");
$stmt->execute([$params['game_id'], $params['current_player_id']]);
$next_player = $stmt->fetch();
$game_id = (int)$params['game_id'];
$current_id = (int)$params['current_player_id'];
if (!$next_player) { // Si on est au dernier, on revient au premier pas couché
$stmt = $pdo->prepare("SELECT id FROM players WHERE is_folded = 0 AND game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$params['game_id']]);
$next_player = $stmt->fetch();
// On cherche le prochain joueur (ID plus grand, non couché, pas ruiné)
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND is_folded = 0 AND money > 0 AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id, $current_id]);
$next = $stmt->fetch();
if (!$next) {
// Boucle : on revient au tout premier de la liste
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND is_folded = 0 AND money > 0 ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id]);
$next = $stmt->fetch();
}
// 3. Mise à jour de la BDD
$stmt = $pdo->prepare("UPDATE games SET current_player_id = ? WHERE id = ?");
$stmt->execute([$next_player['id'], $params['game_id']]);
$response = (['success' => true, 'next_player_id' => $next_player['id']]);
break;
if ($next) {
$stmt = $pdo->prepare("UPDATE games SET current_player_id = ? WHERE id = ?");
$stmt->execute([$next['id'], $game_id]);
echo json_encode(['success' => true, 'next_player_id' => $next['id']]);
} else {
echo json_encode(['success' => false, 'error' => 'Aucun joueur actif trouvé']);
}
exit;
case 'set_current_player':
$game_id = (int)$params['game_id'];
$player_id = (int)$params['player_id'];
$stmt = $pdo->prepare("UPDATE games SET current_player_id = ? WHERE id = ?");
$stmt->execute([$params['player_id'], $params['game_id']]);
$response = ['success' => true];
break;
$stmt->execute([$player_id, $game_id]);
echo json_encode(['success' => true]);
exit;
case 'fold':
$stmt = $pdo->prepare("UPDATE players SET is_folded = 1 WHERE id = ?");
$stmt->execute([$params['player_id']]);
$response = ['success' => true];
break;
$stmt->execute([(int)$params['player_id']]);
echo json_encode(['success' => true]);
exit;
case 'raise':
$stmt = $pdo->prepare("UPDATE players SET money = money - ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['player_id']]);
$game_id = (int)$params['game_id'];
$player_id = (int)$params['player_id'];
$bet_input = (int)$params['bet_input'];
$stmt = $pdo->prepare("UPDATE players SET current_bet = current_bet + ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['player_id']]);
$stmt = $pdo->prepare("SELECT last_bet FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$last_bet_table = (int)$stmt->fetchColumn();
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['game_id']]);
$stmt = $pdo->prepare("SELECT money, current_bet FROM players WHERE id = ?");
$stmt->execute([$player_id]);
$player = $stmt->fetch();
$target_bet = $last_bet_table + $bet_input;
$to_withdraw = $target_bet - (int)$player['current_bet'];
$stmt = $pdo->prepare("UPDATE games SET last_bet = ? WHERE id = ?");
$stmt->execute([$params['amount'] + $params['current_bet'], $params['game_id']]);
if ((int)$player['money'] < $to_withdraw) {
echo json_encode(['success' => false, 'error' => 'Fonds insuffisants']);
exit;
}
$response = ['success' => true];
break;
try {
$pdo->beginTransaction();
$stmt = $pdo->prepare("UPDATE players SET money = money - ?, current_bet = ? WHERE id = ?");
$stmt->execute([$to_withdraw, $target_bet, $player_id]);
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ?, last_bet = ? WHERE id = ?");
$stmt->execute([$to_withdraw, $target_bet, $game_id]);
$pdo->commit();
echo json_encode(['success' => true]);
} catch (Exception $e) {
if ($pdo->inTransaction()) $pdo->rollBack();
echo json_encode(['success' => false, 'error' => 'Erreur transaction']);
}
exit;
case 'follow':
$stmt = $pdo->prepare("UPDATE players SET money = money - ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['player_id']]);
$game_id = (int)$params['game_id'];
$player_id = (int)$params['player_id'];
$stmt = $pdo->prepare("UPDATE players SET current_bet = current_bet + ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['player_id']]);
$stmt = $pdo->prepare("SELECT last_bet FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$target = (int)$stmt->fetchColumn();
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['game_id']]);
$stmt = $pdo->prepare("SELECT money, current_bet FROM players WHERE id = ?");
$stmt->execute([$player_id]);
$player = $stmt->fetch();
$response = ['success' => true];
break;
$to_pay = $target - (int)$player['current_bet'];
case 'all_in':
$stmt = $pdo->prepare("SELECT money FROM players WHERE id = ?");
$stmt->execute([$params['player_id']]);
$money = $stmt->fetchColumn();
$stmt = $pdo->prepare("UPDATE players SET money = 0, current_bet = current_bet + ? WHERE id = ?");
$stmt->execute([$money, $params['player_id']]);
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ?, last_bet = last_bet + ? WHERE id = ?");
$stmt->execute([$money, $money, $params['game_id']]);
$response = ['success' => true];
break;
case 'declare_winner':
$stmt = $pdo->prepare("SELECT pot FROM games WHERE id = ?");
$stmt->execute([$params['game_id']]);
$pot = $stmt->fetchColumn();
$stmt = $pdo->prepare("UPDATE games SET pot = 0, last_bet = 0 WHERE id = ?");
$stmt->execute([$params['game_id']]);
$stmt = $pdo->prepare("UPDATE players SET money = money + ? WHERE id = ?");
$stmt->execute([$pot, $params['player_id']]);
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ?");
$stmt->execute([$params['game_id']]);
$players = $stmt->fetchAll(PDO::FETCH_ASSOC);
foreach ($players as $player) {
$stmt = $pdo->prepare("UPDATE players SET current_bet = 0, is_folded = 0 WHERE id = ?");
$stmt->execute([$player['id']]);
if ($to_pay > (int)$player['money']) {
echo json_encode(['success' => false, 'error' => 'Pas assez pour suivre, faites Tapis !']);
exit;
}
$stmt = $pdo->prepare("SELECT id FROM players WHERE is_dealer = 1 AND game_id = ?");
$stmt->execute([$params['game_id']]);
$current_dealer = $stmt->fetchColumn();
$stmt = $pdo->prepare("UPDATE players SET is_dealer = 0 WHERE id = ?");
$stmt->execute([$current_dealer]);
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$params['game_id'], $current_dealer]);
$next_dealer = $stmt->fetchColumn();
if (!$next_dealer) {
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$params['game_id']]);
$next_dealer = $stmt->fetchColumn();
}
$stmt = $pdo->prepare("UPDATE players SET is_dealer = 1 WHERE id = ?");
$stmt->execute([$next_dealer]);
$response = ['success' => true];
break;
case 'add_money':
$stmt = $pdo->prepare("UPDATE players SET money = money + ? WHERE id = ?");
$stmt->execute([$params['amount'], $params['player_id']]);
$response = ['success' => true];
break;
case 'delete_game':
try {
// Supprimer les joueurs associés d'abord (intégrité BDD)
$stmt = $pdo->prepare("DELETE FROM players WHERE game_id = ?");
$stmt->execute([$params['game_id']]);
// Supprimer la partie
$stmt = $pdo->prepare("DELETE FROM games WHERE id = ?");
$stmt->execute([$params['game_id']]);
$response = ['success' => true];
$pdo->beginTransaction();
$stmt = $pdo->prepare("UPDATE players SET money = money - ?, current_bet = ? WHERE id = ?");
$stmt->execute([$to_pay, $target, $player_id]);
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ? WHERE id = ?");
$stmt->execute([$to_pay, $game_id]);
$pdo->commit();
echo json_encode(['success' => true]);
} catch (Exception $e) {
$response = ['success' => false, 'message' => $e->getMessage()];
if ($pdo->inTransaction()) $pdo->rollBack();
echo json_encode(['success' => false, 'error' => 'Erreur follow']);
}
break;
exit;
case 'get_all_games':
$stmt = $pdo->query("SELECT * FROM games ORDER BY id ASC");
$games = $stmt->fetchAll(PDO::FETCH_ASSOC);
$response = ['success' => true, 'games' => $games];
break;
case 'adminLogin':
// On vérifie si l'utilisateur est déjà admin
session_start();
if (isset($_SESSION['admin_logged_in']) && $_SESSION['admin_logged_in'] === true) {
$response = ['success' => true, 'message' => 'Déjà connecté en tant qu\'admin'];
break;
}
// On dit que l'utilisateur est admin
$_SESSION['admin_logged_in'] = true;
$response = ['success' => true, 'message' => 'Connexion admin réussie'];
break;
case 'all_in':
$game_id = (int)$params['game_id'];
$player_id = (int)$params['player_id'];
try {
$pdo->beginTransaction();
// 1. Récupérer les jetons restants du joueur
$stmt = $pdo->prepare("SELECT money, current_bet FROM players WHERE id = ?");
$stmt->execute([$player_id]);
$player = $stmt->fetch();
$all_in_amount = (int)$player['money'];
$new_player_bet = (int)$player['current_bet'] + $all_in_amount;
// 2. Le joueur mise TOUT : money tombe à 0
$stmt = $pdo->prepare("UPDATE players SET money = 0, current_bet = ? WHERE id = ?");
$stmt->execute([$new_player_bet, $player_id]);
// 3. Mise à jour de la table : on ajoute l'argent au pot
// Et on met à jour le 'last_bet' SEULEMENT si le tapis est supérieur à la mise actuelle
$stmt = $pdo->prepare("UPDATE games SET pot = pot + ?, last_bet = GREATEST(last_bet, ?) WHERE id = ?");
$stmt->execute([$all_in_amount, $new_player_bet, $game_id]);
$pdo->commit();
echo json_encode(['success' => true]);
} catch (Exception $e) {
if ($pdo->inTransaction()) $pdo->rollBack();
echo json_encode(['success' => false, 'error' => 'Erreur All-in']);
}
exit;
case 'declare_winner':
$game_id = (int)$params['game_id'];
$winner_id = (int)$params['player_id'];
try {
$pdo->beginTransaction();
// 1. Récupérer le pot total
$stmt = $pdo->prepare("SELECT pot FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$pot = (int)$stmt->fetchColumn();
// 2. Donner le pot au gagnant et remettre ses stats à zéro pour le prochain tour
$stmt = $pdo->prepare("UPDATE players SET money = money + ? WHERE id = ?");
$stmt->execute([$pot, $winner_id]);
// 3. Reset de la table (Pot et Mise à suivre)
$stmt = $pdo->prepare("UPDATE games SET pot = 0, last_bet = 0 WHERE id = ?");
$stmt->execute([$game_id]);
// 4. Reset de TOUS les joueurs (Mises engagées et Fold) en une seule requête
$stmt = $pdo->prepare("UPDATE players SET current_bet = 0, is_folded = 0 WHERE game_id = ?");
$stmt->execute([$game_id]);
// 5. Rotation du Dealer
// On cherche le dealer actuel
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND is_dealer = 1 LIMIT 1");
$stmt->execute([$game_id]);
$current_dealer = $stmt->fetchColumn();
if ($current_dealer) {
// On enlève l'ancien badge
$pdo->prepare("UPDATE players SET is_dealer = 0 WHERE id = ?")->execute([$current_dealer]);
// On cherche le suivant (ID plus grand)
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id, $current_dealer]);
$next_dealer = $stmt->fetchColumn();
// Si pas de suivant, on revient au premier
if (!$next_dealer) {
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id]);
$next_dealer = $stmt->fetchColumn();
}
$pdo->prepare("UPDATE players SET is_dealer = 1 WHERE id = ?")->execute([$next_dealer]);
}
$pdo->commit();
echo json_encode(['success' => true]);
} catch (Exception $e) {
if ($pdo->inTransaction()) $pdo->rollBack();
echo json_encode(['success' => false, 'error' => 'Erreur lors de la désignation du vainqueur']);
}
exit;
case 'add_money':
$stmt = $pdo->prepare("UPDATE players SET money = money + ? WHERE id = ?");
$stmt->execute([(int)$params['amount'], (int)$params['player_id']]);
echo json_encode(['success' => true]);
exit;
case 'delete_game':
$game_id = (int)$params['game_id'];
try {
$pdo->beginTransaction();
$pdo->prepare("DELETE FROM players WHERE game_id = ?")->execute([$game_id]);
$pdo->prepare("DELETE FROM games WHERE id = ?")->execute([$game_id]);
$pdo->commit();
echo json_encode(['success' => true]);
} catch (Exception $e) {
if ($pdo->inTransaction()) $pdo->rollBack();
echo json_encode(['success' => false]);
}
exit;
case 'get_all_games':
$stmt = $pdo->query("SELECT * FROM games ORDER BY id ASC");
echo json_encode(['success' => true, 'games' => $stmt->fetchAll()]);
exit;
case 'is_admin':
session_start();
$response = ['success' => true, 'is_admin' => isset($_SESSION['admin_logged_in']) && $_SESSION['admin_logged_in'] === true];
break;
default:
$response = ['error' => 'Action inconnue'];
}
// Actions d'administration
case 'adminLogin':
$_SESSION['admin_logged_in'] = true;
echo json_encode(['success' => true]);
exit;
case 'is_admin':
echo json_encode([
'success' => true,
'is_admin' => (isset($_SESSION['admin_logged_in']) && $_SESSION['admin_logged_in'] === true)
]);
exit;
echo json_encode($response);
case 'toggle_lock':
$game_id = (int)$params['game_id'];
$status = (int)$params['status']; // 1 pour verrouillé, 0 pour ouvert
$stmt = $pdo->prepare("UPDATE games SET is_locked = ? WHERE id = ?");
$stmt->execute([$status, $game_id]);
echo json_encode(['success' => true]);
exit;
case 'update_game_status':
$game_id = $params['game_id'];
$status = $params['status'];
$stmt = $pdo->prepare("UPDATE games SET status = ? WHERE id = ?");
$success = $stmt->execute([$status, $game_id]);
echo json_encode(['success' => $success]);
exit; // Important pour ne rien envoyer d'autre après
// --- ACTION 1 : Changer uniquement le statut (ex: 'deciding', 'playing') ---
case 'update_game_status':
$game_id = $params['game_id'] ?? 0;
$status = $params['status'] ?? '';
?>
$stmt = $pdo->prepare("UPDATE games SET status = ? WHERE id = ?");
$success = $stmt->execute([$status, $game_id]);
echo json_encode(['success' => $success]);
exit;
// --- ACTION 2 : Enregistrer le gagnant ---
case 'set_winner':
$game_id = $params['game_id'] ?? 0;
$player_id = $params['player_id'] ?? 0;
// Ici on ne change QUE le winner_id
$stmt = $pdo->prepare("UPDATE games SET winner_id = ? WHERE id = ?");
$success = $stmt->execute([$player_id, $game_id]);
echo json_encode(['success' => $success]);
exit;
default:
echo json_encode(['success' => false, 'error' => 'Action inconnue']);
exit;
}
+30 -12
View File
@@ -8,23 +8,41 @@
<title id="title_page"></title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel='stylesheet' type='text/css' href='css/game.css' deffer>
<link rel='stylesheet' type='text/css' href='css/gameMobile.css' deffer>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.5.1/dist/confetti.browser.min.js"></script>
</head>
<body>
<div class="game-container">
<div class="stats-bar">
<div class="money-group">
<input type="number" id="money-amount" placeholder="Montant">
<button class="btn-money" onclick="addMoney()">OK</button>
<button class="admin-toggle" onclick="toggleAdminMenu()">⚙️ Admin</button>
<div id="admin-menu" class="admin-overlay">
<div class="admin-content">
<button class="close-admin" onclick="toggleAdminMenu()"></button>
<h3>Administration de la Table</h3>
<div class="admin-section">
<div id="admin-lock-control" class="admin-section">
</div>
<label>Ajouter jetons au joueur actif</label>
<div class="money-group">
<input type="number" id="money-amount" placeholder="Montant">
<button class="btn-validate" onclick="addMoney()">OK</button>
</div>
</div>
<div class="stat-item"id="stat-item">
MISE ACTUELLE: <strong id="current-bet">0</strong><br>
POT ACTUEL <strong id="current-pot">0</strong>
</div>
<div class="admin-actions">
<button onclick="changePlayer()" class="btn-spaction">Joueur suivant</button>
<button onclick="endGame()" class="btn-spaction">Terminer la partie</button>
<button onclick="deleteGame()" class="btn-spaction btn-danger">Fermer la table</button>
</div>
<a href="index.html" class="btn-back-home">◀️ Quitter la partie</a>
</div>
<div class="stat-item">MISE ACTUELLE: <strong id="current-bet"></strong></div>
<button onclick="deleteGame()" class="btn-spaction">Fermer la table</button>
<button onclick="changePlayer()" class="btn-spaction">Joueur suivant</button>
<button onclick="endGame()" class="btn-spaction">Terminer la partie</button>
<a href="index.html" class="btn-back">⬅ Quitter</a>
</div>
</div>
<div class="table-container">
<div class="poker-table" id="table">
<div class="pot-area">
+1 -1
View File
@@ -10,7 +10,7 @@
</head>
<body>
<div class="container">
<button onclick="window.location.href='index.html'" class="btn-back"> Accueil</button>
<button onclick="window.location.href='index.html'" class="btn-back">◀️ Accueil</button>
<h1>Configuration de la partie</h1>
<form id="create_game_form">
+3 -3
View File
@@ -8,12 +8,11 @@
<title id="title_page"></title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel='stylesheet' type='text/css' href='css/game.css' deffer>
<link rel='stylesheet' type='text/css' href='css/gameMobile.css' deffer>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@1.5.1/dist/confetti.browser.min.js"></script>
</head>
<body>
<div class="game-container">
<div class="stats-bar">
<div class="table-container">
<div class="poker-table" id="table">
<div class="pot-area">
@@ -34,7 +33,8 @@
<button class="btn-validate" onclick="playerRaise()">OK</button>
</div>
<button class="btn btn-allin" onclick="playerAllIn()">TAPIS</button>
<a href="index.html" class="btn-back">⬅ Quitter</a>
<br><br>
<a href="index.html" class="btn-back">◀️ Quitter</a>
</div>
</div>
</div>
+3 -2
View File
@@ -39,14 +39,15 @@ $game_name = $stmt->fetchColumn();
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Choix du joueur - PokerPaf</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='main.css'>
<link rel='stylesheet' type='text/css' media='screen' href='css/playerSelector.css'>
</head>
<body>
<div class="container">
<button class="back-btn" onclick="window.location.href='index.html'">◀️ Retour à l'accueil</button>
<h1>Rejoindre la partie <?php echo htmlspecialchars($game_name); ?></h1>
<br>
<h2>Choix du joueur</h2>
<p>Veuillez entrer le nom du joueur pour rejoindre la partie :</p>
<p>Veuillez cliquer sur le nom du joueur pour rejoindre la partie :</p>
<div class="player-selection">
<?php foreach ($players as $player): ?>
<button class="join-player-btn" onclick="window.location.href='game.html?game_id=<?php echo $game_id; ?>&player_id=<?php echo $player['id']; ?>'">
+43
View File
@@ -0,0 +1,43 @@
<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
header('Connection: keep-alive');
$host = 'localhost'; $db = 'poker_paf'; $user = 'root'; $pass = '';
$pdo = new PDO("mysql:host=$host;dbname=$db;charset=utf8", $user, $pass);
$game_id = $_GET['game_id'] ?? 0;
// On stocke l'état précédent pour ne pas envoyer de doublons
$last_state_hash = "";
while (true) {
// On récupère l'état global de la partie et des joueurs
$stmt = $pdo->prepare("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id AND is_folded=0) as active_count FROM games g WHERE g.id = ?");
$stmt->execute([$game_id]);
$game = $stmt->fetch(PDO::FETCH_ASSOC);
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ?");
$stmt->execute([$game_id]);
$players = $stmt->fetchAll(PDO::FETCH_ASSOC);
$full_state = ['game' => $game, 'players' => $players];
foreach ($players as &$player) {
$player['id'] = (int)$player['id'];
$player['money'] = (int)$player['money'];
$player['current_bet'] = (int)$player['current_bet'];
$player['is_dealer'] = (int)$player['is_dealer'];
$player['is_folded'] = (int)$player['is_folded'];
}
unset($player); // Nettoyage de la référence
$current_hash = md5(json_encode($full_state));
// Si le hash a changé, c'est qu'une action a eu lieu (mise, tour suivant, fold...)
if ($current_hash !== $last_state_hash) {
echo "data: " . json_encode($full_state) . "\n\n";
$last_state_hash = $current_hash;
}
ob_flush();
flush();
sleep(0.01); // On vérifie toutes les secondes
}