Add Game and Config UI

This commit is contained in:
2026-03-30 20:35:46 +02:00
parent ab0e19ef34
commit ebb179a109
5 changed files with 368 additions and 10 deletions
+131 -4
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@@ -1,5 +1,4 @@
<?php
// On commence par session_start AVANT tout envoi de texte
session_start();
header('Content-Type: application/json');
@@ -13,7 +12,6 @@ $options = [
PDO::ATTR_ERRMODE => PDO::ERRMODE_EXCEPTION,
PDO::ATTR_DEFAULT_FETCH_MODE => PDO::FETCH_ASSOC,
PDO::ATTR_EMULATE_PREPARES => false,
PDO::ATTR_STRINGIFY_FETCHES => false,
];
try {
@@ -23,7 +21,7 @@ try {
exit;
}
// Lecture de l'input
// Lecture de l'input JSON
$json = file_get_contents('php://input');
$data = json_decode($json, true);
@@ -36,4 +34,133 @@ $action = $data['action'];
$params = $data['params'] ?? [];
switch ($action) {
case "":
// --- INITIALISATION ---
case 'createGame':
// On insère la game avec un admin_id temporaire à 0
$stmt = $pdo->prepare("INSERT INTO games (game_name, admin_id) VALUES (?, 0)");
$stmt->execute([$params['game_name']]);
$game_id = $pdo->lastInsertId();
echo json_encode(['success' => true, 'game_id' => $game_id]);
exit;
case 'addPlayer':
// Ajout d'un joueur avec sa couleur et définition du tour
$stmt = $pdo->prepare("INSERT INTO players (game_id, player_name, player_color, is_turn) VALUES (?, ?, ?, ?)");
$stmt->execute([
(int)$params['game_id'],
$params['name'],
$params['color'],
(int)$params['is_turn']
]);
$player_id = $pdo->lastInsertId();
// Si c'est le premier joueur ajouté, on le définit comme admin de la game
if (isset($params['is_admin']) && $params['is_admin'] === true) {
$update = $pdo->prepare("UPDATE games SET admin_id = ? WHERE id = ?");
$update->execute([$player_id, (int)$params['game_id']]);
$_SESSION['current_player_id'] = $player_id; // On stocke en session qui est l'admin
}
echo json_encode(['success' => true, 'player_id' => $player_id]);
exit;
// --- RÉCUPÉRATION ---
case 'getGameData':
$game_id = (int)$params['game_id'];
// 1. Infos Game
$stmt = $pdo->prepare("SELECT * FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$game = $stmt->fetch();
// 2. Infos Players
$stmt = $pdo->prepare("SELECT * FROM players WHERE game_id = ? ORDER BY id ASC");
$stmt->execute([$game_id]);
$players = $stmt->fetchAll();
echo json_encode([
'success' => true,
'game' => $game,
'players' => $players,
'session_player_id' => $_SESSION['current_player_id'] ?? null
]);
exit;
case 'get_all_games':
// Liste pour l'index
$stmt = $pdo->query("SELECT g.*, (SELECT COUNT(*) FROM players WHERE game_id = g.id) as nb_players FROM games g");
echo json_encode(['success' => true, 'games' => $stmt->fetchAll()]);
exit;
// --- GAMEPLAY & SCORES ---
case 'saveScore':
// $params contient 'player_id', 'column' (ex: score_brelan), et 'value'
$column = $params['column'];
$allowed_columns = [
'score_1','score_2','score_3','score_4','score_5','score_6',
'score_brelan','score_carre','score_full','score_petite_suite',
'score_grande_suite','score_yahtzee','score_chance'
];
if (!in_array($column, $allowed_columns)) {
echo json_encode(['success' => false, 'error' => 'Colonne invalide']);
exit;
}
$stmt = $pdo->prepare("UPDATE players SET $column = ? WHERE id = ?");
$stmt->execute([(int)$params['value'], (int)$params['player_id']]);
// On recalcule le total automatiquement ici ou en JS plus tard
echo json_encode(['success' => true]);
exit;
case 'nextTurn':
$game_id = (int)$params['game_id'];
$current_player_id = (int)$params['player_id'];
// 1. Retirer le tour au joueur actuel
$pdo->prepare("UPDATE players SET is_turn = 0 WHERE id = ?")->execute([$current_player_id]);
// 2. Trouver le suivant
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? AND id > ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id, $current_player_id]);
$next = $stmt->fetchColumn();
if (!$next) {
$stmt = $pdo->prepare("SELECT id FROM players WHERE game_id = ? ORDER BY id ASC LIMIT 1");
$stmt->execute([$game_id]);
$next = $stmt->fetchColumn();
}
$pdo->prepare("UPDATE players SET is_turn = 1 WHERE id = ?")->execute([$next]);
echo json_encode(['success' => true, 'next_player_id' => $next]);
exit;
// --- ADMIN ---
case 'delete_game':
$game_id = (int)$params['game_id'];
$player_id = $_SESSION['current_player_id'] ?? 0;
// Vérification admin
$stmt = $pdo->prepare("SELECT admin_id FROM games WHERE id = ?");
$stmt->execute([$game_id]);
$admin_id = $stmt->fetchColumn();
if ($admin_id == $player_id) {
$pdo->prepare("DELETE FROM games WHERE id = ?")->execute([$game_id]);
echo json_encode(['success' => true]);
} else {
echo json_encode(['success' => false, 'error' => 'Action réservée à l\'admin']);
}
exit;
default:
echo json_encode(['success' => false, 'error' => 'Action inconnue']);
exit;
}
+63
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@@ -0,0 +1,63 @@
:root {
--night-blue: radial-gradient(circle, #1a2a6c 0%, #0a1128 100%);
--gold: #d4af37;
--neon-red: #ff3131;
}
body {
background: #050505;
color: white;
font-family: sans-serif;
display: flex;
justify-content: center;
padding: 20px;
}
.yahtzee-table {
background: var(--night-blue);
border: 10px solid #2d0000;
border-radius: 50px;
padding: 30px;
width: 100%;
max-width: 800px;
text-align: center;
box-shadow: 0 20px 40px rgba(0,0,0,0.8);
}
.game-header h1 {
color: var(--gold);
text-transform: uppercase;
}
.players-grid {
display: flex;
justify-content: center;
gap: 20px;
flex-wrap: wrap;
margin: 30px 0;
}
.player-card {
padding: 15px;
border-radius: 15px;
background: rgba(0,0,0,0.3);
border-bottom: 4px solid transparent;
min-width: 120px;
}
.player-card.active {
border-color: #fff;
box-shadow: 0 0 15px rgba(255,255,255,0.2);
}
.btn-admin-close {
background: transparent;
color: var(--neon-red);
border: 1px solid var(--neon-red);
padding: 5px 15px;
border-radius: 20px;
cursor: pointer;
margin-top: 10px;
}
.debug-zone { margin-top: 40px; border-top: 1px solid rgba(255,255,255,0.1); padding-top: 20px; }
+26 -5
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@@ -1,14 +1,35 @@
<!DOCTYPE html>
<html>
<html lang="fr">
<head>
<meta charset='utf-8'>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<title>Partie - Yahtzee PAF</title>
<meta name='viewport' content='width=device-width, initial-scale=1'>
<link rel='stylesheet' type='text/css' media='screen' href='css/game.css'>
<script src='main.js'></script>
<link rel='stylesheet' type='text/css' media='screen' href='../css/game.css'>
</head>
<body>
<div class="main-wrapper">
<div class="yahtzee-table table-main">
<div class="table-inner">
<header class="game-header">
<h1 id="display-game-name">Chargement...</h1>
<div id="admin-controls"></div>
</header>
<div class="game-status">
<h3>Joueurs à table :</h3>
<div id="players-list" class="players-grid">
</div>
</div>
<div class="debug-zone">
<button class="btn-main-create" onclick="window.location.href='../index.html'">Retour Accueil</button>
</div>
</div>
</div>
</div>
<script src='../js/game.js'></script>
</body>
</html></html>
</html>
+71 -1
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@@ -28,4 +28,74 @@ function updatePlayerInputs() {
row.appendChild(nameInput);
container.appendChild(row);
}
}
}
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
const loginForm = document.getElementById('config-form'); // Vérifie bien que l'ID match ton HTML
loginForm.addEventListener('submit', async function(event) {
event.preventDefault();
// 1. Récupération des infos de base
const gameName = document.getElementById('game-name').value;
const playerRows = document.querySelectorAll('.player-row');
// 2. Création de la partie dans la BDD
let response = await SqlRequest('createGame', {
game_name: gameName
});
if (response && response.success) {
const gameId = parseInt(response.game_id);
// 3. Boucle sur les lignes de joueurs pour les ajouter un par un
for (let i = 0; i < playerRows.length; i++) {
const name = playerRows[i].querySelector('.player-input').value || `Joueur ${i + 1}`;
const color = playerRows[i].querySelector('.color-picker').value;
// Le premier joueur (index 0) sera l'admin et commencera le tour (is_turn: 1)
const isAdmin = (i === 0);
const isTurn = (i === 0) ? 1 : 0;
await SqlRequest('addPlayer', {
game_id: gameId,
name: name,
color: color,
is_turn: isTurn,
is_admin: isAdmin // Paramètre utilisé par le PHP pour l'admin_id
});
}
// 4. Redirection vers la table de jeu
console.log("Partie créée avec succès, ID:", gameId);
window.location.href = '../game.html?game_id=' + gameId;
} else {
console.error("Erreur lors de la création de la partie :", response?.error);
alert("Erreur : " + (response?.error || "Impossible de joindre le serveur"));
}
});
+77
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@@ -0,0 +1,77 @@
async function SqlRequest(action, params = {}) {
try {
const response = await fetch('RequestsHandler.php', {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
action: action,
params: params
})
});
const resultat = await response.json();
if (resultat.success) {
return resultat;
} else {
console.error("Erreur :", resultat.error);
}
} catch (erreur) {
console.error("Erreur de communication :", erreur);
}
}
document.addEventListener('DOMContentLoaded', async () => {
const urlParams = new URLSearchParams(window.location.search);
const gameId = urlParams.get('game_id');
if (!gameId) {
alert("ID de partie manquant");
window.location.href = '../index.html';
return;
}
// Récupération des données via le RequestsHandler
const response = await SqlRequest('getGameData', { game_id: gameId });
if (response && response.success) {
const game = response.game;
const players = response.players;
const sessionPlayerId = response.session_player_id;
// 1. Nom de la partie
document.getElementById('display-game-name').innerText = game.game_name;
// 2. Bouton Admin (si le joueur actuel est l'admin)
if (game.admin_id == sessionPlayerId) {
const adminDiv = document.getElementById('admin-controls');
adminDiv.innerHTML = `<button class="btn-admin-close" onclick="closeGame(${gameId})">Fermer la table</button>`;
}
// 3. Liste des joueurs
const listContainer = document.getElementById('players-list');
players.forEach(p => {
const card = document.createElement('div');
card.className = `player-card ${p.is_turn == 1 ? 'active' : ''}`;
card.style.borderBottomColor = p.player_color;
card.innerHTML = `
<div style="color: ${p.player_color}; font-weight: bold;">${p.player_name}</div>
<small>${p.is_turn == 1 ? '🎲 En train de jouer' : 'En attente'}</small>
`;
listContainer.appendChild(card);
});
} else {
console.error("Erreur chargement:", response?.error);
}
});
async function closeGame(id) {
if(confirm("Voulez-vous fermer cette table ?")){
const res = await SqlRequest('delete_game', { game_id: id });
if(res.success) window.location.href = '../index.html';
}
}